Fallout 4

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Fallout 4 How To Build Synth Detector?
So we can build vast things in Fallout 4 but how can we build synth detector?
If we can build we can detect synths,do people use mods to detect synths?
Why did Dcity not build synth detectors to prevent synths living there?

Tech is only detecting if there synths? so if they have tech
it works? surely cant be hard to make? like building metal detector?if we
had metal detector that sort of work to detect synths?
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1-15 / 48 のコメントを表示
Please, please, read your old posts.

You've asked this one before.

They don't HAVE 'synth detectors'.

The technology (somehow) does not exist to detect them.

That's *literally the story*. That's literally the plot of the Covenant location.
Zekiran の投稿を引用:
Please, please, read your old posts.

You've asked this one before.

They don't HAVE 'synth detectors'.

The technology (somehow) does not exist to detect them.

That's *literally the story*. That's literally the plot of the Covenant location.


Its new,Metal detector would work?Why cant we find?
Synth detector would be useful for our settlements?
pjedilord の投稿を引用:
Zekiran の投稿を引用:
Please, please, read your old posts.

You've asked this one before.

They don't HAVE 'synth detectors'.

The technology (somehow) does not exist to detect them.

That's *literally the story*. That's literally the plot of the Covenant location.


Its new,Metal detector would work?Why cant we find?
Synth detector would be useful for our settlements?

There is a group of cannibals in Far Harbor that ate a synth (except for its head) and didn't seem to suspect a thing. There apparently is nothing to detect, at least in the body. They aren't mechanical robots - the are flesh and blood. There may be something in the head, but its apparently not detectable. Covenant couldn't find a way to detect a synth without killing it.
最近の変更はsteventireyが行いました; 2023年8月15日 16時14分
Löthar Storm (禁止済) 2023年8月15日 16時50分 
got a new rule for Covenant folk, involves a turtle on a gated community fence post dodging rounds. town's better off without the majority of her inhabitants anyhow.
Yes, we've been through this before: put a synth in the memory chair. It will have fractured memories and be detected. Of course, sociopaths and schizoid people would fail as well, and probably so would the SS due to being frozen for so long. Oh, well. You have to break some eggs.

"Is this to be an empathy test? Capillary dilation of the so-called 'blush response', fluctuation of the pupil, involuntary dilation of the iris." (Tyrell)
"We call it Voight-Kampff for short." (Deckard)
"Demonstrate it. I want to see it work." (Tyrell)
"Where's the subject?" (Deckard)
"I want to see it work on a person. I want to see it work on a negative before I provide you with the positive." (Tyrell)
"What's that gonna prove?" (Deckard)
"Indulge me" (Tyrell)
"On you?" (Deckard)
"Try her." (Tyrell)

"She's a Replicant, isn't she?" (Deckard)
"I'm impressed. How many questions does it usually takes to spot one?" (Tyrell)
"I don't get it, Tyrell." (Deckard)
"How many questions?" (Tyrell)
"Twenty, thirty, cross-referenced." (Deckard)
"It took more than a hundred for Rachael, didn't it?" (Tyrell)
"She doesn't know." (Deckard)
"She is beginning to suspect I think." (Tyrell)
"Suspect? How can it not know what it is?" (Deckard)
"Commerce is our goal here at Tyrell. More human than human is our motto. Rachael is an experiment, nothing more. We began to recognise in them a strange obsession. After all they are emotionally inexperienced, with only a few years in which to store up the experiences which you and I take for granted. If we gived them a past, we'd create a cushion, a pillow for their emotions and consequently we can control them better." (Tyrell)
"Memories. You're talking about memories." (Deckard)
Maybe get Sturges to make one. But that might be too ironic.
Langkard の投稿を引用:
Maybe get Sturges to make one. But that might be too ironic.

True, true, it'll be like a less violent version of Danse. I don't remember if Sturges really knew but I'm content with him just being the greatest engineer ever in the Commonwealth.
steventirey の投稿を引用:
pjedilord の投稿を引用:


Its new,Metal detector would work?Why cant we find?
Synth detector would be useful for our settlements?

There is a group of cannibals in Far Harbor that ate a synth (except for its head) and didn't seem to suspect a thing. There apparently is nothing to detect, at least in the body. They aren't mechanical robots - the are flesh and blood. There may be something in the head, but its apparently not detectable. Covenant couldn't find a way to detect a synth without killing it.


Langkard の投稿を引用:
Maybe get Sturges to make one. But that might be too ironic.


Digital Jack の投稿を引用:
Langkard の投稿を引用:
Maybe get Sturges to make one. But that might be too ironic.

True, true, it'll be like a less violent version of Danse. I don't remember if Sturges really knew but I'm content with him just being the greatest engineer ever in the Commonwealth.


Institute made synths,so they could of made detector?Maybe npc at RR can make?
Wasn't Dogmeat supposed to be able to detect them. Hey has anybody killed Dogmeat to see if they are a Synth?
pjedilord の投稿を引用:

Institute made synths,so they could of made detector?Maybe npc at RR can make?


Here's the thing about that.

The institute made them, and they escape constantly. To the point where, in Fallout 3, there's an entire plot line about one specific escapee.

They CANNOT TRACK their OWN synths, because they don't have the technology. Once it's in the synth's head, apparently, even THEY do not know it.

I mean you'd THINK that they would have installed, also, a tracking device. That technology obviously exists, given PIP BOY tech and the fact that coordinates can easily be placed on it by virtually anyone. But they do not have or use it at the Institute.
Ihateeverybody の投稿を引用:
Wasn't Dogmeat supposed to be able to detect them. Hey has anybody killed Dogmeat to see if they are a Synth?


Dogmeat is an immortal or phoenix-regenerating multigenerational creature.

There's the perk in Fo3's Broken Steel that respawns a puppy,

https://fallout.fandom.com/wiki/Puppies!
Zekiran の投稿を引用:
Please, please, read your old posts.

You've asked this one before.

They don't HAVE 'synth detectors'.

The technology (somehow) does not exist to detect them.

That's *literally the story*. That's literally the plot of the Covenant location.
smh lmao
Zekiran の投稿を引用:
pjedilord の投稿を引用:

Institute made synths,so they could of made detector?Maybe npc at RR can make?


Here's the thing about that.

The institute made them, and they escape constantly. To the point where, in Fallout 3, there's an entire plot line about one specific escapee.

They CANNOT TRACK their OWN synths, because they don't have the technology. Once it's in the synth's head, apparently, even THEY do not know it.

I mean you'd THINK that they would have installed, also, a tracking device. That technology obviously exists, given PIP BOY tech and the fact that coordinates can easily be placed on it by virtually anyone. But they do not have or use it at the Institute.



They should of made better synth tech so they can be located or GPS?
How come you can track the courser in FO4 using the Courser location beacon, but you can't track any other synth? Virgil didn't say there was only one courser with a beacon.
Why hasn't the rail road build a drone that homes in on Courser location beacons? Put a mini-nuke on a little drone, and drop it when above the courser.
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投稿日: 2023年8月14日 15時10分
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