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Сообщить о проблеме с переводом
Of course you ignored the 'garbage' I posted... As I brought your entire thread into question, by challenging the assertion that the 111,000 lines of dialogue Twitter announcement even come from Todd Howard...
It came from Bethesda's Official Twitter account...
This is NOT Todd Howard's personal Twitter account, and it would be managed by someone in Bethesda's Media department as it covers ALL of Bethesda games, including Fallout Shelter, Doom, The Elder Scrolls Online and Dishonoured... So your claims about Todd Howard supposedly lieing went up in smoke right there, but you don't want to address that...
Oh no... Of course you don't, so you'll just accuse me of being a hypocrit and claim you addressed my comments pages ago - without actually identify EXACTLY WHAT COMMENTS you apparently addressed...
This is also excluding the fact you have demonstrated a propensity for hypocritical behaviour, mud slinging, confirmation bias, finding false correlations and the outright fabrication of 'evidence', in order to try and prove your view...
But no... No... You don't want to address the fact that the announcement did not come from Tood, but from the official Twitter feed, as it drops a nuke right into your paranoid delusions that the big bad Todd Howard is fibbing to all the poor widdle gamers and you might actually have to acknowledge your anti-Todd crusade might have been brought to a screaming halt...
But, oh no... No... It's just easier to ignore all this and, in your very own tu quoque argument, accuse me for ad hominem attacks when you've buried yourself just as firmly in the mud from a very early point in the thread...
So, you go right ahead and ignore all this... You go single out some insignificant and irrelevant sentence and attack that, while completely ignoring the crux of this post... I'll just go and quote it in full if I have to, so really, go right ahead and butcher it...
Only in the minds of petulant manchildren.
I loved Skyrim (when it was modded anyway) but one thing it didn't have was a well written interactive dialogue system. NPC's sometimes had like 80 lines of dialogue, but pretty much all you could do was nod you head, and decide whether to agree to do whatever fetch quests they assigned you.
Yeah, it's called hyperbole...
You see the problem there with your logic, it is misleading.
You claim FO4 having 111k+ dialogue lines with some of them being identical will somehow fool customers into buying the game and hence boost their sale.
You see now when apply this logic to Borderlands and how misleading it is.
CONCLUSION: OP your entire original post is misleading and should not be taken literally.
No, more like you see that mountain, you can climb it...
FO3 on the other hand, did have some 20 odd variations on the ending, depending on the player's activties... No one said you'd see 20 unique cinematics etc...
Would it be fair then to say that vegas had over 150 endings?
No, I claim that hyping 111k lines of dialogue without mentioning to the customers that so many of them are identical repeat lines for the voiced protagonist is misleading because it gave customers the wrong idea.
That would seem to be misleading also.
The conclusion appears to be a non sequitur.
However, the endings in Fallout 3 are mostly the same narration with slightly different screenshots, only altered a little based on your Karma and whether or not you have a dog.
In New Vegas, the endings are more divergent.
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings