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Overseer Barstow is inevitably going to be unhappy if you pick all the "nice" options, but there is a very happy middle ground, since you can convince her to stay with a speech check as long as at least one of the experiments suits her. Of the three initial experiments, the mood enhancer choice for the soda fountain is the non-lethal one that Barstow accepts.
The settlers will have spacey lines to say about the fountain drinks, but unlike the power cycle and phoropter, there's no chance of death.
No. What you select during the test is permanent. And carries over to the Vault 88 like items in other settlements you build.
Like I said, she offers nothing good by staying.
And for future reference. should the quest ever bug out on you, wait until the other settlers go to sleep and shoot her in the head. You can then loot all the patterns for the Vault 88 items you get by testing.
You may even prefer it, since it gives a substantially bigger happiness boost than the Regular Caffeination option.
Which with that and at a cost of 50 caps, gives you purified water.
Good point about the Mood enhancer choice.
Yes. And? For my char and how I want to role play, I do not want her in my settlement. And I actually do not feel bad shooting her in the head if the stage of the quest gets bugged.
My char at one point says to her, " Vault Tech can go to hell for all I care ". And " you do know you are a psychopath? "
I never said it was bad for the OP to choose to keep her. How you got that is.....
I was only giving him/her my opinion. He is of course, free to choose whatever.
Beyond that, it's only going to be what your character likes, which will vary for each character.
choice now is never go back to 88 & get nuke codes, windmill codes, super armor,& diMA's murder case. or skip that just finish island basic task.
Back up save to earlier game point then use this Fix: by opal858
open cmd in game ~ completequest dlc03mq04 it will skip & complete task so you can access vault 88