Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It really is amazing. I don't know that I'd call it THE favorite but it's definitely up there in the top 3 maybe.
I don’t have a specific playstyle just characters who have their specific playstyle.
In terms of stealth based gameplay I’d say Cheryl Jenson fits that role to a T.
Her entire character is built around being that deadly femme fatale that takes you down before you even know it.
She was the most fun to play when I first created her in fallout 3 with the Chinese stealth suit.
But since the creation club brought the stealth suit to fallout 4 she has reached her peak in this game as well.
1) a simple 10mm pistol
2) justice (covenant)
Infinite clip
Exploding
Two shot
And assassins
Yeah im never restarting as Darren in fallout 4 im never gonna get all these legendary effects on pistols in a single run again especially on a character I want to get these specific legendarys.
10mm fully modified, not even needs legendaries
1. Rifleman - "Overseer's Guardian" Vault 81, "Railway rifle", Gaussrifle "The Last Minute"
2. Commando - "Splattercanon" Nuka World
3. Gunslinger - "Deliverer"
4. Big Guns - "Big Boy" Diamond city, "Ashmaker" Quest
But there are better weapons.
Sometimes you can get weapons with an legendary weaponseffect from legendary opponents. Some effects are killer on certain weapons. For example, a bleeding effect (Explosive, Incendiary, Poisoner's) on fast-firing weapons or on a shotgun. Here each ball is calculated individually, for example a shotgun - up to 8 bullets distribute the bleeding effect each time . The same applies to rapid-fire weapons each bullet distributes a bleeding effect.
Slow weapons that only shoot a few bullets the effect is rather poor. Then there are more effects on "Two Shots" or "Mighty", "Powerful" and "Crippling" and so forth.
(The heavy Weapon "Big Boy" is overpowerd. Two atomic nukes with one shot... no explanation necessary.)
Not every effect is profitable for every weapon. Some weapons synergize better with certain effects.
But anything labeled as big or heavy is right out.
As for the topic at hand I completely agree. I saw the weapon early in my run when I met Cricket. Then forgot about it for 100+ levels. I was specced in to automatics and explosives so I thought let's see what this thing can do.
And holy smokes it rips it up. Gives the enemies a sort of perma-stagger until they die. Very lethal and fun to shoot.
But be careful, Spray n' Pray is an area affected weapon. It doesn't differentiate between friend and enemy.
And anyway, I ain't got no friends
TL;DR = I'm carrying over 200 pounds of weapons, but the Deliverer is my default one.
I don't know about it being the best, but for quite some time I've been defaulting to the Deliverer. It is very VATS-friendly and at this point it's doing about 90 damage per round at night. In some cases it still can't produce enough DPS to stop some large, charging whateverthehellitis, but if I'm facing humans, ghouls and many other enemies that aren't all that tough it really works. With sneak I can unload around 900 damage on a Super Mutant's head in short order and get a couple of critical hits. If I use all 16 VATS slots I can deliver 1,440 damage in mere seconds, including three critical hits. And the Deliverer is safe to use around settlers whom I'm trying to rescue too (there's a little issue I've got with killing friendly NPCs).
For dealing a lot of damage all at once the choices get more difficult. I got ahold of the Spray n' Pray but at the time I was focused on using my .45 ammo for an explosive combat rifle and I didn't want to waste ammo. I have since replaced that rifle with the Kiloton Radium Rifle which also shoots explosive .45 ammo and includes a bit of radiation in addition. I actually hardly use it anymore.
For most chores where I find 15 points area effect damage useful I've been using an explosive .38 automatic pipe rifle that I've beefed up in the Weapons Workbench. That thing does about 69 direct damage but the explosive area effect damage really is what makes it pretty damned powerful since that damage builds up rapidly. I've got the 48 round magazine on it and if I can get far enough away I can knock down almost anything with it. And without that I'd have no use at all for the enormous amount of otherwise too puny .38 ammo that I've accumulated in the course of the game. Hell, even with using this gun profligately, especially in cases where I can't see the enemy and I just unload magazine after magazine into an area, I may have to sell off some of the .38 ammo which continues to accumulate in loot.
I've got a freezing Gauss Rifle that will do over 400 damage per shot at night but that charge-up time is a problem. It only does half the damage if you shoot it without charging it up, although VATS automatically charges it up.
Yesterday I defended Tenpines Bluff and six raiders were bunched up nearby. There were no friendly NPCs near them so I switched from the Deliverer to the explosive shotgun and targeted four of them in VATS. A single shot later all were dead. Very satisfying.
I probably should trim down the 200 pounds of guns I'm wandering around with, but I'm having fun and I have a lot of options as I wander the Commonwealth looking for trouble
Incendiary and Poisoner's apply only once when the first bullet hits and until the effect is gone, and not on every bullet since they are damage over time and not instant damage.
to be more clear, they does not stack.
if you fire 10 bullet with incendiary, it doesn't add 10x15 fire dmg = 150 fire dmg, it adds 15 fire dmg over time and it's reapplied when the next bullet hit the target after the first 15 dmg have been dealed.
same for poisoner.
that's why those 2 effects are not that great.
i think even on a 8 fire shotgun, the game count only 15 dmg and not 8x15dmg even though 8 bullet hit the target at the same time.
any explosive legendary weapon such as a 10mm pistol can be useful. there are a small few barred doors in the game that use a latch that can be opened by explosive rounds from the outside (such as Boston Police rationing site)