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Laporkan kesalahan penerjemahan
They ought to lose HP from RadAway and get fatigue from RadX, I reckon.
Or does this already exist?
This is why I kinda hate the Overseers Guardian and wish it wasn’t in the game. It’s such a no-brainer go-to that it makes the game one-dimensional, on a rail.
I think it might, though it's obviously ideal if they just die in one shot. I'll have to check the next time one survives.
I have no idea when it comes to what mods are around (and still work), though the previous mention of Rad-X and Radaway makes me think that "Ghoul Slayer's" could be reflavoured to somehow dose them with that.
you always talk with stealth scenario, not everyone plays stealth, i'm talking about blasting fire, taking covers while 10/20/30 mobs shoot you. the fight scenario where you need to move, take covers and shoot while being shot too.
there's no vats critical, stealth dmg bonus or anything like that in those scenario.
you'll deal much faster with furious than with instigating.
you say there will be a few occasion where you don't benefit from stealth dmg and vats critical but it's because you're a strealth focused player.
for a non-stealth focused player it's not a few occasion.
concerning tactics, it's not as simple as searching the strongest and killing him first.
you fight what comes.
if the strong is shooting from far and taking good cover while 10 others are near and on the sides or behind you and shooting you, focusing on the strong is not the good strategy.
this applys for humans, gouls, sm etc ...
instigating needs a high level of stealth and high dmg to be efficient, for the gun blazzing, furious is far superior.
i believe even in stealth, furious is good, 1 shot, bam second shot immediately then third shot then the target is dead before the whole company get alerted if you're fast enough and have good dmg. with a automatic weapon it's even more efficient.
let's say you enter the medford memorial, you will stealth to the stronger mob ? you don't even know where he is. so you will rumble throught 30 sms and their dogs with high perception until you spot the strong ? i don't think so.
in places like that, unless you have high stealth level, there's no way you can kill every sm with instigating without alerting the others and having to change weapons to something more efficient.
instigating is good only for ninja player. for normal players who don't focuse on stealth even thought they use it occasionnaly, furious is more efficient.
Custom legendary modifications
https://www.nexusmods.com/fallout4/mods/5565
it's a stealth excemple scenario. a scenario that is not used too much by non stealth player. don't make this a global rule cause it's not the same when no stealth, the thing i keep on talking about.
i say 3 , it can be 5 also it depends if auto weapon or not , it depends on the mob. with instigating, after the first hit, you do low dmg for the rest of the fight.
in the end you'll need more bullets and time to kill the target.
you will not use instigating.
also what's the point of having plenty of ammunition when you need plenty to kill a mob in non-stealth situation.
what will ou do when a group of synth teleport to you ? you just benefit from the x2 instigating once per mob. will you run away and come back to try to stealth kill them with instigating or will you use a more powerfull weapon than the intigating one in order to deal with them fast ?
whatever the theorical numbers say. in practice it works better.
Only interested in vanilla (no mods) experience and only as legendary drop.
Yes, if you're attacking clustered enemies an area effect weapon offers advantages over both the very limited Furious options and the larger number of Instigating choices. Unless you happen to have an Instigating missile launcher, which is possible since Instigating has no limitations on random generation, though I couldn't say offhand how it plays with explosive damage.
If you're already spending at least five shots of 7.62 on every enemy in all those cases (the requirement for Furious to overtake Instigating in damage), you'll want plenty of ammunition no matter which option you choose.
I'd probably kill them with the Instigating weapon right then and there, rather than waiting five shots for a Furious weapon to catch up.
Or just watch them fighting the Brotherhood and Railroad, because the Battle of Bunker Hill is one of the few times synths suddenly teleport to you instead of showing up vaguely nearby. Or help the turrets blow them to pieces if it was a settlement attack, though the turrets usually do fine on their own.