Fallout 4

Fallout 4

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Legendary Effect Options
I am aware that the 2 Shot Legendary effect is the strongest. Ive gotten it on 3 weapons so far. A 2 shot sniper rifle, a 2 shot 10mm pistol, and I use overseer's guardian as a run and gun 2 shot rifle.

So far I haven't found a combat shotgun with that effect. Barring 50% dmg vs specific enemy types, which of these legendary effect is typically stronger damage wise or game mechanics wise? or is there one im missing?

Plasma Infused, which adds 10 points of energy damage. It shows as 15 on the weapon though.

+10% damage while aiming.

Ignores 30% of the targets damage and energy resistance.

20% chance to cripple the targets leg.

Time slows down for a moment while aiming.
Terakhir diedit oleh Omgwtfbbqkitten; 13 Feb @ 11:26am
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Diposting pertama kali oleh goatfish:
best legendary effect + weapon combo ever
https://steamcommunity.com/sharedfiles/filedetails/?id=3426436602

spoiler alert: i sold it for adhesive
Funny coincidence, I was just wondering what would happen if you gave a ghoul RadAway. Or even RadX.

They ought to lose HP from RadAway and get fatigue from RadX, I reckon.
Question re Instigating: if you’re fighting a Legendary, do you get the Instigating bonus twice, once on the first shot and again after the Legendary enemy mutates and restores their full HP pool?
Diposting pertama kali oleh DouglasGrave:
Diposting pertama kali oleh The Inept European:
And as steventirey reminds us, we are talking about magic items here. Magic items. Spells and enchantments. Literally. That’s what all these things are under the hood.
The bit that annoys me with it is that it would only require a subtle shift in presentation for them to suit the setting much better.

Make them somewhat weaker (because you might be using multiple effects on a single object), but call them "advanced parts" rather than "legendary" items, and give them more sci-fi individual names, like having an "anti-serum module" rather than a "mutant slayer's" weapon. Suddenly, instead of a sense of a magical effect attached to a whole object, you have a sense of an experimental part with an implied technobabble method of operation.
Fixing this would be a really good idea for a mod. And quite a simple one if it just changed the flavour text.

Or does this already exist?
I agree that Explosive, Wounding and (on guns) Furious are OP and take the challenge out of the game. Two Shot is close to that as well. And Instigating comes close if you’re playing a stealth/sniper game.
What makes Two Shot an all-rounder is also what makes it bland and boring. It’s just guaranteed more damage output in every situation, with no finesse or tactics or trade offs. You don’t ever have to remember it’s even there (except when you’re modding the weapon).

This is why I kinda hate the Overseers Guardian and wish it wasn’t in the game. It’s such a no-brainer go-to that it makes the game one-dimensional, on a rail.
Diposting pertama kali oleh goatfish:
best legendary effect + weapon combo ever
https://steamcommunity.com/sharedfiles/filedetails/?id=3426436602

spoiler alert: i sold it for adhesive
A gamma gun is a rubbish choice for killing ferals, but you can do it, and a ghoul slayer's gamma gun does work better than a normal gamma gun. I specifically tested it in the past.

Diposting pertama kali oleh The Inept European:
Question re Instigating: if you’re fighting a Legendary, do you get the Instigating bonus twice, once on the first shot and again after the Legendary enemy mutates and restores their full HP pool?
I think it might, though it's obviously ideal if they just die in one shot. I'll have to check the next time one survives.

Diposting pertama kali oleh The Inept European:
Diposting pertama kali oleh DouglasGrave:
The bit that annoys me with it is that it would only require a subtle shift in presentation for them to suit the setting much better.

Make them somewhat weaker (because you might be using multiple effects on a single object), but call them "advanced parts" rather than "legendary" items, and give them more sci-fi individual names, like having an "anti-serum module" rather than a "mutant slayer's" weapon. Suddenly, instead of a sense of a magical effect attached to a whole object, you have a sense of an experimental part with an implied technobabble method of operation.
Fixing this would be a really good idea for a mod. And quite a simple one if it just changed the flavour text.

Or does this already exist?
I have no idea when it comes to what mods are around (and still work), though the previous mention of Rad-X and Radaway makes me think that "Ghoul Slayer's" could be reflavoured to somehow dose them with that.
Diposting pertama kali oleh DouglasGrave:
Diposting pertama kali oleh 1545242564528:

dunno about the numbers but in the practice it looks like it is more effective than that :

if you fight a overlord or whatever high level supermutants , let's say you play with weapon perk at level 1 only and with your weapon mods maxed,
those have tons of life, you'll need for exemple 20 hits after the first one to kill him with instigating, while with furious after the fifth hit he'll die with just 3 or 4 more hits with a non-automatic.
and if you have an automatic weapon then he'll die in no time.
I can't say I've ran into many that take anywhere near that many hits, and usually I just shift to a heavier weapon if I need it, since I save things that cost more caps per shot for more difficult targets.

Diposting pertama kali oleh 1545242564528:
@douglasgrave
" ....Or you killed him with one shot from an Instigating weapon, which not only shortens the fight and saves ammunition, it entirely cancels the health recovery effectively giving you a massive boost in damage (because you only need to shoot through 100% of his health, instead of the +150% that results from him healing from below 50% to full health).

Sniping (or high single-shot damage in general) is especially effective for taking out legendary opponents. "

you come back to the stealth scenario and to the high dmg player scenario.
i'm talking about non 100% stealth scenario.
You'll generally try for stealth wherever possible, and when attacking a group you'll naturally aim to drop the toughest target first. It's the weaker ones you're likely to fight in a dense cluster.

Stealth also isn't your only extra multiplier there; you've also got VATS criticals, and you can easily keep one of those in your pocket for when you need it. Instigating favours it because it provides a high multiplication to a single shot; burst damage.

Sure, there will be a few occasions where you don't have either, but they'll be vanishingly few, and when you do encounter them, you'll have plenty of extra ammunition to handle it.

you always talk with stealth scenario, not everyone plays stealth, i'm talking about blasting fire, taking covers while 10/20/30 mobs shoot you. the fight scenario where you need to move, take covers and shoot while being shot too.
there's no vats critical, stealth dmg bonus or anything like that in those scenario.
you'll deal much faster with furious than with instigating.

you say there will be a few occasion where you don't benefit from stealth dmg and vats critical but it's because you're a strealth focused player.
for a non-stealth focused player it's not a few occasion.

concerning tactics, it's not as simple as searching the strongest and killing him first.
you fight what comes.
if the strong is shooting from far and taking good cover while 10 others are near and on the sides or behind you and shooting you, focusing on the strong is not the good strategy.
this applys for humans, gouls, sm etc ...

instigating needs a high level of stealth and high dmg to be efficient, for the gun blazzing, furious is far superior.
i believe even in stealth, furious is good, 1 shot, bam second shot immediately then third shot then the target is dead before the whole company get alerted if you're fast enough and have good dmg. with a automatic weapon it's even more efficient.

let's say you enter the medford memorial, you will stealth to the stronger mob ? you don't even know where he is. so you will rumble throught 30 sms and their dogs with high perception until you spot the strong ? i don't think so.
in places like that, unless you have high stealth level, there's no way you can kill every sm with instigating without alerting the others and having to change weapons to something more efficient.

instigating is good only for ninja player. for normal players who don't focuse on stealth even thought they use it occasionnaly, furious is more efficient.
Terakhir diedit oleh Basementlivingnerdsareagitated; 14 Feb @ 4:19am
try this mod, it works for me to customize what you like and is possible.

Custom legendary modifications
https://www.nexusmods.com/fallout4/mods/5565
Terakhir diedit oleh major tom; 14 Feb @ 4:42am
Diposting pertama kali oleh 1545242564528:
instigating needs a high level of stealth and high dmg to be efficient, for the gun blazzing, furious is far superior.
i believe even in stealth, furious is good, 1 shot, bam second shot immediately then third shot then the target is dead before the whole company get alerted if you're fast enough and have good dmg.
You just described a case where the target is dead by the third shot, which means you'd have dealt more damage by using Instigating. At the third shot, Furious has accumulated 337% of the base damage, while Instigating has reached 400%.
Diposting pertama kali oleh DouglasGrave:
Diposting pertama kali oleh 1545242564528:
instigating needs a high level of stealth and high dmg to be efficient, for the gun blazzing, furious is far superior.
i believe even in stealth, furious is good, 1 shot, bam second shot immediately then third shot then the target is dead before the whole company get alerted if you're fast enough and have good dmg.
You just described a case where the target is dead by the third shot, which means you'd have dealt more damage by using Instigating. At the third shot, Furious has accumulated 337% of the base damage, while Instigating has reached 400%.

it's a stealth excemple scenario. a scenario that is not used too much by non stealth player. don't make this a global rule cause it's not the same when no stealth, the thing i keep on talking about.

i say 3 , it can be 5 also it depends if auto weapon or not , it depends on the mob. with instigating, after the first hit, you do low dmg for the rest of the fight.
in the end you'll need more bullets and time to kill the target.
Terakhir diedit oleh Basementlivingnerdsareagitated; 14 Feb @ 5:11am
what will you do when you have to face many mobs, you'll change your weapon to whatever is more appropriate, missile launcher to deal more dmg faster to many mobs at once if you have some missiles, or a 2shot or whatever.
you will not use instigating.

also what's the point of having plenty of ammunition when you need plenty to kill a mob in non-stealth situation.

what will ou do when a group of synth teleport to you ? you just benefit from the x2 instigating once per mob. will you run away and come back to try to stealth kill them with instigating or will you use a more powerfull weapon than the intigating one in order to deal with them fast ?
Terakhir diedit oleh Basementlivingnerdsareagitated; 14 Feb @ 5:06am
i tried with the same weapon , with instigating and then with furious. furious is way more efficient in killing the mob faster and with less ammo spent.
whatever the theorical numbers say. in practice it works better.
Terakhir diedit oleh Basementlivingnerdsareagitated; 14 Feb @ 5:10am
Btw, did anybody get Two Shot legendary heavy weapon or gamma gun? My quite prolonged legendary farming measurement points out these weapons can't receive the effect. But I'm still curious.
Only interested in vanilla (no mods) experience and only as legendary drop.
Diposting pertama kali oleh major tom:
try this mod, it works for me to customize what you like and is possible.

Custom legendary modifications
https://www.nexusmods.com/fallout4/mods/5565
These mods are fun but they are basically cheat mods that make the game less challenging.
Diposting pertama kali oleh 1545242564528:
Diposting pertama kali oleh DouglasGrave:
You just described a case where the target is dead by the third shot, which means you'd have dealt more damage by using Instigating. At the third shot, Furious has accumulated 337% of the base damage, while Instigating has reached 400%.
i say 3 , it depends of the mob. with instigating, after the first hit, you do low dmg.
in the end you'll need more bullets and time to kill the target.
As I've already covered, at four hits or below to kill a target, Instigating offers the superior performance, while Furious overtakes it at five hits or above (or five shots, if you're using one of the two unique ranged weapons that have Furious).


Diposting pertama kali oleh 1545242564528:
what will you do when you have to face many mobs, you'll change your weapon to whatever is more appropriate, missile launcher to deal more dmg faster and to many mobs at once if you have some missiles, or a 2shot or whatever.
you will not use intigating.
Yes, if you're attacking clustered enemies an area effect weapon offers advantages over both the very limited Furious options and the larger number of Instigating choices. Unless you happen to have an Instigating missile launcher, which is possible since Instigating has no limitations on random generation, though I couldn't say offhand how it plays with explosive damage.

Diposting pertama kali oleh 1545242564528:
also what's the point of having plenty of ammunition when you need plenty to kill a mob in non-stealth situation.
If you're already spending at least five shots of 7.62 on every enemy in all those cases (the requirement for Furious to overtake Instigating in damage), you'll want plenty of ammunition no matter which option you choose.

Diposting pertama kali oleh 1545242564528:
what will ou do when a group of synth teleport to you ? you just benefit from the x2 instigating once per mob. will you run away and come back to try to stealth kill them with instigating or will you use a more powerfull weapon than the intigating one in order to deal with them fast ?
I'd probably kill them with the Instigating weapon right then and there, rather than waiting five shots for a Furious weapon to catch up.

Or just watch them fighting the Brotherhood and Railroad, because the Battle of Bunker Hill is one of the few times synths suddenly teleport to you instead of showing up vaguely nearby. Or help the turrets blow them to pieces if it was a settlement attack, though the turrets usually do fine on their own.
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Tanggal Diposting: 13 Feb @ 11:23am
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