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With Wounding, each projectile will do an additional 25 points of damage (over 5 seconds). A combat shotgun normally has 7 projectiles per shot, for an additional 175 points of damage per shell, if all projectiles hit.
It is not necessarily the best overall effect.
The effects with highest DPS are explosive and wounding effects when coupled with high rate of fire and/or multiple projectiles per shot.
+10% damage while aiming.
Ignores 30% of the targets damage and energy resistance.
those 3 are craps
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Time slows down for a moment while aiming.
is nice , it's same as jet, but the time is too short, nevertheless it gives you an advantage.
it's not the top nevertheless. but if the slow time was a bit longer it would be op.
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20% chance to cripple the targets leg.
is nice but only usefull against fast enemies who use melee attacks like gouls or deathclaw etc ...
it's mostly effective on automatc weapons and miniguns, flamethrower, with the 2 last weapons you can put down a big group of mobs in just a few second.
against humans and supermutants it's useless because they can continue to shoot even when they're down and also because they get up after a short period of time. ( human use a stimpak and sm auto-regenerate )
this effect doesn't add dmg either.
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if you want something the level of 2shot , then explosive, wounding ( good only on auto weapons, miniguns and shotguns ).
but explosive is too much, too op especially if you have some points in demolition perk so it's boring to play with it.
actually , noctural is superior to 2shot but you need to use it between 10 pm and 6 am.
it deals more dmg than the 2shot without the huge recoil and low hipfire accurracy of the 2shot.
Don't worry about finding Two Shot on a combat shotgun, because it's not all that good as a combination. In terms of gameplay mechanics, Two Shot adds a single extra "hit" of the weapon's base damage, and from what I remember, the way a shotgun already splits its damage over its pellet spray, you're basically getting one extra pellet instead of two shots worth of all pellets. So if there were seven pellets, you now get eight.
I also remember someone doing a comparison once for Penetrating (the effect that ignores 30% of a target's resistance) and my memory of their conclusion was that it was equivalent to an average of about 10-15% extra damage when considering both heavily armour and lightly-armoured enemies.
Kneecapper is fun and can completely disable melee-only opponents, but it's also kind of niche, since it generally doesn't help you kill your target any faster; the ultimate way to disable anyone. Sure, you can make them a literal sitting duck, but since you usually have to hit them a few times to trigger the kneecapper effect, why not hit them with more damage and just make them dead?
"(...)increases the damage by 15% of that amount with every consecutive hit" , oin the same target.
"2 shots"
means double damage on the original weapon without any weapon modification.
A total "2 shots" 38 damage based on the original 20 damage means
40 (the 2 shot effect) plus the 18 weapon modifications. thus a total of 58
Thus after "2 shot" effect of 5 hits, target gets 58 x 5 = 290 total damage
By the 15th hit the total damage will be 870
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Furious is on Damage dealt.
Is calculated on the total damage on target + 15%
Ex:
1st hit:
38 (with weapon modifications) + 15% of that 38 = 44
2nd hit:
44 (the total damage of the 1st hit) + 15% = 50.5
3rd hit :
50.5 ( total previous damage) + 15% = 58
4th hit:
58 (total previous damage) + 15% = 66.7 damage
5th hit
66.7 (total previous damage) + 15% = 76.7
Thus after "Furious" 5 hits
target gets 47 + 53 +61 +70 + 80 = 297 total damage
However,
By the 15th hit, the total damage dealt will be about 1200 (+/-)
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Furious Effect is the ultimate killing due to it's progressive dealt damage and it will cut through anything, Albino-Legendary-uber-Whatever, like through butter ...
The other thing to remember with Furious is that it only randomly generates on melee/unarmed legendary weapons. There are two handmade rifles that you can get in Nuka World with the Furious effect already on them, but you'll never find it randomly showing up on any other legendary ranged weapon.
Oh
I re-edited my maths (did mistakes sorry).
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Well, I use only high magazine automatic weapons.
The Nuka-World, Splattercannon / Problem Solver 7.62mm Rifles with drum magazines of 75.
And a Furious Mini-gun with 500 bulets ...
On full automatic the furious build-up is a blink of an eye so to speak ...
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When Attacked by 3 Deathclaws only 2 legendary weapons can stop them
furious and kneecapper
Thus I will correct myself:
Furious AND Kneecapper are the best Legendary ...
But my favourite is Furious
If we're talking miniguns specifically, it's hard to match up to Explosive when it comes to raw damage output, since the perk benefits are especially favourable for high-speed fire and having Explosive means the minigun double-dips on the Heavy Gunner perk (whose benefit is made of two separate bonuses; one for regular damage and one for explosive damage), in addition to being able to benefit from Demolition Expert like any Explosive/explosive weapon. Furious will obviously outstrip it if you're attacking something that survives for long enough, there just won't be many cases of that.
if you don't play stealth, instigating is not that great, especially if the player didn't max the weapons perk like marksman or pistolero.
you probably play with silencer and also have the sandman perk maxed.
i believe furious is superior to instigating when the player doesn't do tons of dmg already with his perks maxed,
with furious, automatic or not, the amount of dmg increased is so high that you can kill everything in just a few hits.
and, who plays stealth 100 % ? you can't kill everything in stealth, for exemple when you're in some small interior full of mobs. maybe you can but you need high level of stealth perk + magazines and maybe stealhboy.
furious is superior because it's efficient in every situation while with instigating, after the first shot you just deal normal dmg.
if you're not in stealth and doesn't do tons of dmg already, you'll have a hard time killing 10 sm shooting at you with instigating while with furious, no.
i don't use furious because, like explosives, it just kill the game since it's so op even with no points in weapons perk.
while with instigating i don't see it op at all when you're not a 100% stealth focused player.
furious is so op it removes the challenge from the game.