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But the more you try to include, the more difficult it is to have someone for everyone, and Bethesda just decided to open the options wide. At least among those who are interested in romance at all; Ada, Codsworth, Deacon, Dogmeat, Longfellow, Nick, Strong, and X6-88 are presumably just not interested in taking things beyond a post-battle cuddle.
We're still left with five male and three female romance options, which is a few, but not all that many when you take personalities into account.
but the entire fallout series has been about choices and consequences to those choices
also it's weird if 100% of everyone is bi
It's like Schrodinger's cat, if narrative convenience meant the cat was always alive (and feeling frisky) when you opened the box.
That's semantics.
That's literally everyone that will have sex with you, so then everyone is bi that matters in the scenario I am talking about.
So if straight is 98% of the population why are they all 100% bi?
If you're straight, your companions are also straight. if you're gay, they're gay. If you're bi, they're bi (or at least generally compatible with your lifestyle).
Compared the Modoc marriage options from Fallout 2. The game adapted to whoever you picked.
Because too many of the Millennial and Zoomer crowd need to play with their little toy dolls - god forbid NPC's be written as characters rather than *objects to be used as the player sees fit*.
The people who complain loudest about 'objectification of women' also scream the loudest when their toys won't obey.
Nope, if you're straight your same-sex companions will still hit on you. Several times. You have to get kinda aggressive to get them to stop. You have no idea how many times Preston has jerked me away from the opening shot of combat because he wants to tell me, again, how my support and understanding saved his life.
It's kind of like how I was creeping through Concord civic access with Danse at my heels, and he kept telling me how being able to sneak up on a sleeping deathclaw was tactically advantageous. Which was weird, because you can't even do that as far as I'm aware. The deathclaw isn't even there when you can hear it breathing on the other side of a fence, and I don't remember being able to come back and find it later (after the trigger that has you fight it on the surface).
Companions repeating dialogue when they shouldn't is a broader issue, rather than something indicative of their sexual preferences or attraction to the player.
I swear, if I hear one more thirsty girl swoon about Gagnon... Or another beta male whine about Vern.... I'm gonna start using harsh language....
It's the curse of the "2" key as I call it...
"We know that 98%of players just skip the dialogue of the game they are playing to just get back to the action, so we designed our dialogue system with that in mind. All Dialogue is skippable, and with just repeated pressing the "2" <insert controller key here>"
***somewhat changed quote from Emilio, 2014 Gamescon.
There is a lead up dialogue to the romance options for all companions at a certain affinity level. If you brush off the companion at this stage, it will never come up again.
HOWEVER, the "acceptance" dialogue is... a 2 press... the same key you have been conditioned to press to "Accept" through, every. single. dialogue in the game....
So thanks to your conditioning... every male thinks you want in their pants... as does every female...
A high Charisma helps with trying to make those random checks, but you can get any of them with any Charisma score if you're lucky enough (or prepared to reload often enough).