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There's a random encounter where you can save settlers from an attack then you can hire them but it's a rare encounter. If you want to fill multiple settlements you don't really have a choice to use the recruitment beacon.
From MM settlement quests you could get maybe 10-12 settlers, but many of those are not transferable.
The random encounter with a group of settlers is rare and I have never succeeded in keeping them alive long enough to reach a settlement. Or failing to aggro them with a stray shot.
Or you could build robot "settlers" with the Automatron robot workbench.
Good tip!
There is a quest which ask us to build a beacon?
Yes a few actually.
There is at least one MM quest in the main MM quest line that will require you to go to a settlement, clear it, and set up a beacon. So you will not be able to progress the MM quest line without doing this.
There is also an unnamed misc quest in Sanctuary that prompts you to set up a beacon. You can ignore this one but you will gain some XP if you do it.
Are you voluntarily refraining from building beacons or are you unable or unwilling to build them for some reason?
Remember, unused beacons can always be turned off using the switch on them.
👌
i'm playing veryyy slowly, i like to take my time and collect everything! (i'm playing in survival mode, so, the weight is a big parameter) So i didn't want the settlers come to my settlements too fast, and so, too fast "hard" raids (because i have the mod with possibility of settlers mortals and really need to equip/make defences), but effectively, i didn't think that, if it was too fast, i could turn off the switch to light off the recruitment beacon! 😉
PS: since yesterday, you helped me a lot, so you earned "steam reward" from me. 🤣
Well done you, playing in Survival mode. It's much more intense.
Raising population will not increase the risk of attack directly, as each settler provides the same Defense equivalent as the food and water it consumes. But extra settlers tends to lead to excess food and water production and reserves, and this will increase the attack chance unless it is offset by increased Defense objects (turrets or manned guard posts). (Extra settlers do indirectly decrease your chance of losing an unattended settlement defence. )
Of course excess food and water is very useful, including useful for preparing your defences, so you have an intersting dilemma there. :D
PS be sure to store all excess Aid outside of the workshop!
There is a Minutemen quest where they ask you to help a settlement and a settler says something in line of "there is a nice place nearby, could you clear it out for us". Once you finish it, two settlers spawn there. Otherwise you have to use recruitment beacons or get ones from sources mentioned above.
P.S. If you really like to take everything that isn't nailed in all locations, you can try recruiting Strong as soon as possible. He is a bit hard to get to at start, but he can carry literal tons of stuff.
If you are water farming, or dumping extra Aid *into* the workshop then you definitely can't ignore it.