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You can still pick your side at that point, it doesn't really matter who you end up building the teleporter with.
For the Institute, you will become enemies with them once you reach a certain quest, which you will have to travel to a specific location for. Before you travel to it the game will warn you that you are about to become enemies with them. For other factions, that varies depending on the quest. If you follow the main quest for the Brotherhood of Steel, once you turn in a quest called "Blind Betrayal" you will automatically start a quest called "Tactical Thinking." By this point, you can no longer work with the Railroad. If you have already started Tactical Thinking (which will automatically begin once you turn in Blind Betrayal, so do NOT turn it in unless you are ready to finish the game with the Brotherhood of Steel) then it is too late to side with the Railroad. After Tactical Thinking, the quest that will make you enemies with the Institute begins. As I mentioned earlier, though, you will only become enemies with them once you travel to the location required for the quest and the game will warn you of this. So at this point, it is not too late to defect to the Institute.
As for the Railroad unfortunately I do not remember what their trigger points are as far as siding with them and becoming enemies with the other factions.
For the Minutemen, they are always available no matter what and if you've ever played New Vegas are basically like Yes Man in that regard, just so that you always have a way to complete the main questline.
After you have get inside the Institute, the teleporter is no longer useful. So you can scrap it. But you will not get much from them.
If you mean that turning in Blind Betrayal makes you enemies with the RR, then this is not correct. Yes, Tactical Thinking begins you on the road to alienating the RR but all you have to do is not talk to Kells and problem solved. I always turn in Blind Betrayal, and am still friends with the RR after that. I just avoid Kells. The way your comment reads is that just turning in Blind Betrayal makes you enemies with the RR and that is not true (not sure if that is what you actually meant). You can get Tactical Thinking and still finish the game with the Railroad or the Minutemen (I always do). You don't have to finish the game with BOS after Blind Betrayal.
From the wiki: "The player character is not flagged as a permanent enemy of the Railroad until the dialogue with Kells is completed. Thus, it is possible to retain one's good standing with the Railroad by either avoiding Kells until the quest is failed or destroying the Brotherhood of Steel. Deacon will also remain available as a companion until Kells is spoken to."
Apologies if I misunderstood your comment but it read to me like you were saying that handing in Blind Betrayal locks you into a BOS ending which it definitely doesn't, so I wanted to make sure that was clear to the OP.
Just so ppl know, there are true points of no returns with the main factions. They happen after certain quests.
...Everyone on this thread already knew that. Thanks for your contribution.