Fallout 4

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point of no return
where is exactly the "point of no return"? as in all these groups are giving me missions to sabotage each other so without spoiling anything where would exactly be the point of no return where i have to join someone and destroy the other
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Showing 1-15 of 20 comments
CEPHY Sep 18, 2021 @ 12:04am 
I'd say the part where you have to build that teleporter.
peppermint hollows Sep 18, 2021 @ 12:09am 
Originally posted by CEPHY:
I'd say the part where you have to build that teleporter.

You can still pick your side at that point, it doesn't really matter who you end up building the teleporter with.
Originally posted by peppermint hollows:
Originally posted by CEPHY:
I'd say the part where you have to build that teleporter.

You can still pick your side at that point, it doesn't really matter who you end up building the teleporter with.
OOF. i chose the minute men (sad) because of middle ground stuff. the other 2 are just too much against the other. but ive done that and i still have a few side quests sooo would it effect it too much or not. for example i have to go to the institute to convince some dr to come back to BoS, is that something significant?
Originally posted by CEPHY:
I'd say the part where you have to build that teleporter.
just in case is that thing still useful? can i destroy it for parts and space?
peppermint hollows Sep 18, 2021 @ 12:30am 
Originally posted by Carbohydrated Caretaker:
Originally posted by peppermint hollows:

You can still pick your side at that point, it doesn't really matter who you end up building the teleporter with.
OOF. i chose the minute men (sad) because of middle ground stuff. the other 2 are just too much against the other. but ive done that and i still have a few side quests sooo would it effect it too much or not. for example i have to go to the institute to convince some dr to come back to BoS, is that something significant?

For the Institute, you will become enemies with them once you reach a certain quest, which you will have to travel to a specific location for. Before you travel to it the game will warn you that you are about to become enemies with them. For other factions, that varies depending on the quest. If you follow the main quest for the Brotherhood of Steel, once you turn in a quest called "Blind Betrayal" you will automatically start a quest called "Tactical Thinking." By this point, you can no longer work with the Railroad. If you have already started Tactical Thinking (which will automatically begin once you turn in Blind Betrayal, so do NOT turn it in unless you are ready to finish the game with the Brotherhood of Steel) then it is too late to side with the Railroad. After Tactical Thinking, the quest that will make you enemies with the Institute begins. As I mentioned earlier, though, you will only become enemies with them once you travel to the location required for the quest and the game will warn you of this. So at this point, it is not too late to defect to the Institute.

As for the Railroad unfortunately I do not remember what their trigger points are as far as siding with them and becoming enemies with the other factions.

For the Minutemen, they are always available no matter what and if you've ever played New Vegas are basically like Yes Man in that regard, just so that you always have a way to complete the main questline.
Last edited by peppermint hollows; Sep 18, 2021 @ 12:32am
Originally posted by peppermint hollows:
Originally posted by Carbohydrated Caretaker:
OOF. i chose the minute men (sad) because of middle ground stuff. the other 2 are just too much against the other. but ive done that and i still have a few side quests sooo would it effect it too much or not. for example i have to go to the institute to convince some dr to come back to BoS, is that something significant?

For the Institute, you will become enemies with them once you reach a certain quest, which you will have to travel to a specific location for. Before you travel to it the game will warn you that you are about to become enemies with them. For other factions, that varies depending on the quest. If you follow the main quest for the Brotherhood of Steel, once you turn in a quest called "Blind Betrayal" you will automatically start a quest called "Tactical Thinking." By this point, you can no longer work with the Railroad. If you have already started Tactical Thinking (which will automatically begin once you turn in Blind Betrayal, so do NOT turn it in unless you are ready to finish the game with the Brotherhood of Steel) then it is too late to side with the Railroad. After Tactical Thinking, the quest that will make you enemies with the Institute begins. As I mentioned earlier, though, you will only become enemies with them once you travel to the location required for the quest and the game will warn you of this. So at this point, it is not too late to defect to the Institute.

As for the Railroad unfortunately I do not remember what their trigger points are.

For the Minutemen, they are always available no matter what and if you've ever played New Vegas are basically like Yes Man in that regard, just so that you always have a way to complete the main questline.
wow. thank you for the info. Bethesda always does this to me ahah. gotta play a few times
wtiger27 Sep 18, 2021 @ 5:12am 
Originally posted by Carbohydrated Caretaker:
Originally posted by CEPHY:
I'd say the part where you have to build that teleporter.
just in case is that thing still useful? can i destroy it for parts and space?

After you have get inside the Institute, the teleporter is no longer useful. So you can scrap it. But you will not get much from them.
MadBone12 Sep 18, 2021 @ 8:18am 
Originally posted by peppermint hollows:
If you follow the main quest for the Brotherhood of Steel, once you turn in a quest called "Blind Betrayal" you will automatically start a quest called "Tactical Thinking." By this point, you can no longer work with the Railroad. If you have already started Tactical Thinking (which will automatically begin once you turn in Blind Betrayal, so do NOT turn it in unless you are ready to finish the game with the Brotherhood of Steel) then it is too late to side with the Railroad.

If you mean that turning in Blind Betrayal makes you enemies with the RR, then this is not correct. Yes, Tactical Thinking begins you on the road to alienating the RR but all you have to do is not talk to Kells and problem solved. I always turn in Blind Betrayal, and am still friends with the RR after that. I just avoid Kells. The way your comment reads is that just turning in Blind Betrayal makes you enemies with the RR and that is not true (not sure if that is what you actually meant). You can get Tactical Thinking and still finish the game with the Railroad or the Minutemen (I always do). You don't have to finish the game with BOS after Blind Betrayal.

From the wiki: "The player character is not flagged as a permanent enemy of the Railroad until the dialogue with Kells is completed. Thus, it is possible to retain one's good standing with the Railroad by either avoiding Kells until the quest is failed or destroying the Brotherhood of Steel. Deacon will also remain available as a companion until Kells is spoken to."

Apologies if I misunderstood your comment but it read to me like you were saying that handing in Blind Betrayal locks you into a BOS ending which it definitely doesn't, so I wanted to make sure that was clear to the OP.
Last edited by MadBone12; Sep 18, 2021 @ 8:19am
Originally posted by MadBone12:
Originally posted by peppermint hollows:
If you follow the main quest for the Brotherhood of Steel, once you turn in a quest called "Blind Betrayal" you will automatically start a quest called "Tactical Thinking." By this point, you can no longer work with the Railroad. If you have already started Tactical Thinking (which will automatically begin once you turn in Blind Betrayal, so do NOT turn it in unless you are ready to finish the game with the Brotherhood of Steel) then it is too late to side with the Railroad.

If you mean that turning in Blind Betrayal makes you enemies with the RR, then this is not correct. Yes, Tactical Thinking begins you on the road to alienating the RR but all you have to do is not talk to Kells and problem solved. I always turn in Blind Betrayal, and am still friends with the RR after that. I just avoid Kells. The way your comment reads is that just turning in Blind Betrayal makes you enemies with the RR and that is not true (not sure if that is what you actually meant). You can get Tactical Thinking and still finish the game with the Railroad or the Minutemen (I always do). You don't have to finish the game with BOS after Blind Betrayal.

From the wiki: "The player character is not flagged as a permanent enemy of the Railroad until the dialogue with Kells is completed. Thus, it is possible to retain one's good standing with the Railroad by either avoiding Kells until the quest is failed or destroying the Brotherhood of Steel. Deacon will also remain available as a companion until Kells is spoken to."

Apologies if I misunderstood your comment but it read to me like you were saying that handing in Blind Betrayal locks you into a BOS ending which it definitely doesn't, so I wanted to make sure that was clear to the OP.
ok another crisis. i really need your help with this. so i am doing a mission for the institute where you have to bring some synths back and after the mission its possible for father my son to come to commonwealth to talk. well here is the thing, i wanted to see what would happen if i told the BoS about this and when i went to do the mission it was a whole lot of sh*t show. at the end i found out that my relationship with the institute is still intact so im thinking of doing the mission again the way i did it to get some gooood loot out of those people fighting each other. if i do it that way is there gonna be any problems or is the game just gonna go normally until the "point of no return"
TRON Sep 18, 2021 @ 6:13pm 
Choose one faction per play through works best.
DouglasGrave Sep 18, 2021 @ 6:16pm 
Originally posted by Carbohydrated Caretaker:
ok another crisis. i really need your help with this. so i am doing a mission for the institute where you have to bring some synths back and after the mission its possible for father my son to come to commonwealth to talk. well here is the thing, i wanted to see what would happen if i told the BoS about this and when i went to do the mission it was a whole lot of sh*t show. at the end i found out that my relationship with the institute is still intact so im thinking of doing the mission again the way i did it to get some gooood loot out of those people fighting each other. if i do it that way is there gonna be any problems or is the game just gonna go normally until the "point of no return"
While it's possible to mess things up, you can usually smooth things over with your son with a speech check. As long as you do, it won't have any lasting effect.
Originally posted by DouglasGrave:
Originally posted by Carbohydrated Caretaker:
ok another crisis. i really need your help with this. so i am doing a mission for the institute where you have to bring some synths back and after the mission its possible for father my son to come to commonwealth to talk. well here is the thing, i wanted to see what would happen if i told the BoS about this and when i went to do the mission it was a whole lot of sh*t show. at the end i found out that my relationship with the institute is still intact so im thinking of doing the mission again the way i did it to get some gooood loot out of those people fighting each other. if i do it that way is there gonna be any problems or is the game just gonna go normally until the "point of no return"
While it's possible to mess things up, you can usually smooth things over with your son with a speech check. As long as you do, it won't have any lasting effect.
ok ok thats all i needed to hear. those guys have some great loot and non of them attack me lol
Originally posted by TRON:
Choose one faction per play through works best.
first ever playthrough thats why i care so much lol
asnjas19 Sep 18, 2021 @ 6:52pm 
I'm not going to list them.

Just so ppl know, there are true points of no returns with the main factions. They happen after certain quests.
Originally posted by asnjas19:
Just so ppl know, there are true points of no returns with the main factions. They happen after certain quests.

...Everyone on this thread already knew that. Thanks for your contribution.
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Date Posted: Sep 17, 2021 @ 11:51pm
Posts: 20