Fallout 4

Fallout 4

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JiiPee Nov 18, 2015 @ 1:59pm
Keeping track of your Settlers?
Is there any way to keep track on your settlers and their current occupations at settlements?
Sometimes I just find myself spending minutes or even hours of trying to find out where my settlers have wandered this time and are they doing anything useful, especially when I've forgotten to turn off those radio beacons and the next time I visit my settlements the number of people have skyrocketed.

And if there's no such tracking system, wouldn't it be a great idea for a mod? (modders ahoy !)

I love this new settlement system the Bethesda implemented to the game, but they also kinda screwed it up for not adding anything that would help you to keep track on your settlers. (Fallout Shelter had simple and easy-to-use tracking system)
Last edited by JiiPee; Jan 22, 2020 @ 5:09am
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Showing 1-15 of 19 comments
SeriousCCIE Nov 18, 2015 @ 2:01pm 
I built a bell and rang it. They came to the bell.
WereWind Nov 18, 2015 @ 2:02pm 
You can gather the settlers around bells, so build a network of them around your village. The easiest (and the only afaik) way to track their occupation is giving them certain apparel - like hats - after assigning the job
[TBP}Delishinable Nov 18, 2015 @ 2:02pm 
Only way I've found to figure out where the settler "works" is to highlight them in build mode and the resources assigned to them will also be highlighted.

Of course, this doesn't help when the resource is behind a wall somewhere since you won't be able to see it.

Beyond that, I know of no way to keep track of certain settler's occupations. Wish you could rename them, so I'd be able to just say "alright, Bob is assigned here, and Jill is there"
nebior Nov 18, 2015 @ 2:02pm 
Putting specific settlers with certain jobs in a unique outfit can help (maybe all your farmers wear suits or gas masks). With your settlement crafting window open, if you look at a settler, the thing they are working on is highlighted in green. There is no way to track settler location, but they do come when you ring the bell. I created a Steam Guide about many topics related to settlements. Whether you are starting your first settlement or are trying to figure out how to maximize your gain from your settlements this guide can be helpful to you. I would love some feedback!

http://steamcommunity.com/sharedfiles/filedetails/?id=557148547
Last edited by nebior; Nov 18, 2015 @ 2:02pm
JiiPee Nov 18, 2015 @ 2:14pm 
Thanks for the tips. :)
wiLdhEcK Nov 26, 2015 @ 2:38am 
Take their weapon. Rename it to whatever their job is. Give it back to them.
kRUTCH Nov 29, 2015 @ 11:18am 
Originally posted by wiLdhEcK:
Take their weapon. Rename it to whatever their job is. Give it back to them.
This is what I was going to say. Currently the only way to track and assign
Agrioxiros Dec 6, 2015 @ 1:39pm 
Originally posted by PandaBearJelly:
I'll just leave this here... http://www.nexusmods.com/fallout4/mods/2017/?
Yeah that was what I was going to suggest too. If you don't to use mods though then go with the solutions posted above.
NORgrunt Dec 6, 2015 @ 1:44pm 
Just dont feel its right to have to download a mod to get something ingame that the lazy devs should have included in the first place. This game just feels like it was delayed mid development and just thrown out of the door after QA, compared to the other Fallout games this just feels lacking overall in features. They could have done so much more and the "rushed" feeling kicks in after about 5 hours in when you notice theres not much difference in the choices you make and it all turns into a perk grind.
Ludus Aurea Dec 6, 2015 @ 1:46pm 
Not without mods.

Inb4 THE DEVS ARE SO LAZY WHY DIDN'T THEY THINK OF EVERY POSSIBLE THING EVER THAT ANYONE COULD WANT!? #boycottbethesda #FO4sucks

Oh wait, I'm too late, the fool before me already did it.

As others have mentioned, it's more than possible to institute your own organizational systems in your settlements.

1) Assign certain occupations to certain beds/houses only.
2) Assign certain occupations specific uniforms like FARMHAND CLOTHES or military fatigues/combat armor.
2a) Assign scavengers something like a SCAVENGER OUTFIT.
2b) Assign merchants a specific uniform.
3) Download mods which have ALREADY addressed this issue, like anyone who has ever played a game on PC before
4) Come up with your own solutions, if you're capable of that. You don't appear to be.

I don't mean to be an unnecessary degree of ♥♥♥♥, but seriously? Seriously. Use your brain.
Last edited by Ludus Aurea; Dec 6, 2015 @ 1:53pm
Nite69 Dec 6, 2015 @ 1:48pm 
Originally posted by WereWind:
You can gather the settlers around bells, so build a network of them around your village. The easiest (and the only afaik) way to track their occupation is giving them certain apparel - like hats - after assigning the job

what! I didn't know you could change the clothing and gear of settlers all this time, that will definately make it easier to keep track of them
Ludus Aurea Dec 6, 2015 @ 1:51pm 
The game literally shows you what each settler is assigned to do, in build mode. All you have to do is look at them. It's not very helpful unless you put the bell right in front of your farms, but it works.

Originally posted by =EGC= _Nite_:
what! I didn't know you could change the clothing and gear of settlers all this time, that will definately make it easier to keep track of them

Sigh.
Last edited by Ludus Aurea; Dec 6, 2015 @ 1:51pm
David Davidson Dec 6, 2015 @ 1:57pm 
Originally posted by Grenadeh:
Not without mods.

Inb4 THE DEVS ARE SO LAZY WHY DIDN'T THEY THINK OF EVERY POSSIBLE THING EVER THAT ANYONE COULD WANT!? #boycottbethesda #FO4sucks

Oh wait, I'm too late, the fool before me already did it.

As others have mentioned, it's more than possible to institute your own organizational systems in your settlements.

1) Assign certain occupations to certain houses only.
2) Assign certain occupations specific uniforms like farmhand clothes or military fatigues/combat armor
2a) Assign scavengers something like a SCAVENGER OUTFIT.
2b) Assign merchants a specific uniform.
3) Download mods which have ALREADY addressed this issue, like anyone who has ever played a game on PC before
4) Come up with your own solutions, if you're capable of that. You don't appear to be.
Those are workarounds, not solutions.
And yes, when you pay for a AAA game you expect the devs to have thought of simple things for their fallout-minecraft collaboration.
garravesh Dec 6, 2015 @ 2:21pm 
Originally posted by Grenadeh:
Not without mods.

Inb4 THE DEVS ARE SO LAZY WHY DIDN'T THEY THINK OF EVERY POSSIBLE THING EVER THAT ANYONE COULD WANT!? #boycottbethesda #FO4sucks

Oh wait, I'm too late, the fool before me already did it.

As others have mentioned, it's more than possible to institute your own organizational systems in your settlements.

1) Assign certain occupations to certain beds/houses only.
2) Assign certain occupations specific uniforms like FARMHAND CLOTHES or military fatigues/combat armor.
2a) Assign scavengers something like a SCAVENGER OUTFIT.
2b) Assign merchants a specific uniform.
3) Download mods which have ALREADY addressed this issue, like anyone who has ever played a game on PC before
4) Come up with your own solutions, if you're capable of that. You don't appear to be.

I don't mean to be an unnecessary degree of ♥♥♥♥, but seriously? Seriously. Use your brain.


Yes, yes you do(mean to be a ♥♥♥♥) or you would not have said it. Passive aggressive comments like these are almost as unecessary as trolls.

The game is terribly broken in regards to settlements and controlling the settlers.


not gonna spend an hour(s) on something even more worthless then sitting on my arse playing a videogame...playing dress up with ken and barbie is not my style. Mods are nice, an additional tool to tell a story by fans of the game.....not a means to fix dev incompetance or lack of TLC in certain aspects of video games.....even though that is what we are forced to accept from some game devs.

As another person said....it is a workaround......a workaround that should not have to be mandatory to have a postive settlement experience....especially from AAA content.

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Date Posted: Nov 18, 2015 @ 1:59pm
Posts: 19