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报告翻译问题
I agree that having a chance to jam would've been better. It also would've made more sense to find weapons that are pre-broken, like "10MM pistol missing X" and then finding X and replacing it.
Though I disagree entirely that having nothing is better than having FO3/NV's system. I liked the system, I thought it added to the RP aspect. Obviously you have to ignore the fact that you're "going into a game menu", because that's literally all the pipboy is. An info screen that they try to cover by making it something that goes on your arm and how you can somehow store upwards of 30 guns at a time.
There's a bit of suspension of disbelief, just like with UFOs, aliens, being able to select "perks" that you somehow instantly learn after killing a certain amount of enemies or picking locks etc. Being forced to repair items added something, imo, even if you didn't have to sit through a 5 minute animation watching your character repair it.
No it wasn't. It was a tedious, pointless, dumb mechanic.
This right hear. Most people don't know how well a gun is made. Yes some people will say it's "unrealistic" but have you looked around the FO world? 97% of is it unrealistic.
Yeah, Dead Islands went way too far. However, Dark Souls 2 had it fine.. on consoles. The only reason I ever had problems with durability on DS2 is because on PC your weapons broke upwards of 2x as fast as on consoles.
http://www.vg247.com/2015/11/18/fallout-4-how-to-alien-blaster-pistol/
Pew pew.
On harder difficulties what makes a gun useless is running out of ammo, which happens a lot.
It was likely removed because you can now salvage guns for scrap to be used in base building. It's very useful for that one special piece of base equipment you need but you cant find screws/springs for example. If I have extra room, I make myself or my companion carry extra guns to store at base for this.
Edit: After reading some of the posts made during writing this "gun jam" was another topic.
Farcry 2 tried it, and that game is considered terrible, for many reasons, but one of them was the gun durability/jamming mechanic.
Best answer yet!
Pew pew!
Except it's just someone projecting.
Purely menu-based doesn't aid RP. If all it takes for you to be happy with RP is to hear a few hammer tinks on metal, not sure what to say.
It does more towards RP than not having it, that's all I'm saying. Removing (or reducing) elements that help RP, when there's already so few of them, really doesn't help the game out. Which is why people are calling it COD. I disagree with that, but it didn't feel how I expected it to, it doesn't feel like fallout.
"Oh... cater to casuels." Boom anyone who argues is a casuel... Its false cause.
This:
For you, it breaks RP that it doesn't break at all.
For me, it breaks RP that it breaks so quickly (at a games pace).
In your case, you have to be looking for it to actually notice it. For me, it s forced by the game.