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but they won't allow others to have advanced technlogoy.
Minutemen aren't that great as well, if you decide to get their support for infiltrating the institude, you'll shoto down the BOS airship with artillerly before becoming the Wastelands main power. They start to come up with a "conquer the Commonwealth, one step at a time" attitude instead of rescuing it.
Railroad aren't so "classical good" as well. A lot of the synths they free terrorize the wasteland as raiders or worse, what you can discover during the institute quests. Actually all factions have their good and bad to them. I'm honestly struggling right now which faction i should pick in the end.
Currently, i'm making the balance act which lead to a total brodown at bunker hill with me strolling trough a free-for-all deathmatch with no one shooting me because enveryone thought my character was on their side.
@Masterhummel
Maybe this will help with a decision but then again it is my opinion.
What made me to end with Railroad was the illusion of dialog options. Some dialogs were once only and then NPC stopped to talk with me. Some dialogs could be opened as many times as wanted. And I was going to ask if Railroad could join with the institute but when the option was avaible I missclicked and my autosave/quicksave was like hour behind so I didn't want do it all over again... now institute is gone, BoS is gone, Minutemen were never more than 2 guys... and commonwealth hates me and the Railroad.
At which point did the option to merge Institute and Railroad show up for you?
Wow I'd like to play this mission. you mind telling me the name of it?
It's called "The Battle of Bunker Hill".
Thanks
Strange, didn't show up for me just yet. But then i haven't completed mass fusion.
I guess so. But then, with a total of 14 charisma i was able to resolve a few situations like the Danse situation or the uprising inside the institute went without bloodshed for me.