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yep
not in armor anyway, the bullet never expands and just zooms thru you.
Of course, depending on where you are hit, you are just as dead or messed up
as if a bullet that properly expands in the body cavity had hit you too.
But , it does less 'damage'.
That is a highly dumbed down version , close enough.
The main difference in case above, the exit wound may only be 4 inches vs 8 inches.
Ouch.
There are armor values - one for physical, one for energy, and one for radiation. AP rounds reduce the physical armor rating.
That's very true, there's less cavitation and tissue damage due to AP ammunition, but the point is not so much to use AP to kill squishy targets (hence why the damage is lower), but rather to punch through the armor that is encasing the squishy stuff, theoretically the act of puncturing the armor and the subsequent combination of flattening/expansion of the round as well as it's severe loss of speed imparts similar damage as a regular round AFTER the armor (hence why it tears through armored enemies very well.)
Try killing a level 100+ supermutant warlord with bullets WITHOUT any armor piercing see how long it takes. Then try it with armor piercing. I bet you notice the difference.
You can skip attempting to de-limb super mutants because they are immune. meanwhile a deathclaw is like 4-5 shots at most to take out a kneecap then he cant fight back.
In NV existed no penetration either, atleast not in a way much different from Fallout 4's system.
In NV, the enemy had armour and you ignored a part of that armour with armour piercing ammo.
In NV, the enemy has armour and you ignore a part of that armour with armour piercing legendary effects, perk or modification.
The huge difference is that the armour system itself is different, which actually still isn't the reason why AP sucks this hard in FO4. The reason is that if you want an hardened AP automatic reciever to fight heavy armored enemies, you're still better off just using a powerful automatic receiver instead.
Higher damage > Armour Penetration