Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still what is your view on sentience, what needs to be demonstrated to prove it?
That lies within what synths are. Machines. They are programmed to be humans, to act and infiltrate their society. What we end up seeing in game are two sides. Synths that are good humans and bad humans.
The railroad shows synths as regular humans wanting a better life. While the Institute shows you Gabriel a synth, whose memories were wiped, who thinks he's human. Gabriel ends up leading a raider band in Libertalia and ends up killing innocents for gain. It's a clear example of what a Synth could be. COULD BE. You've played Fallout 3, and have probably met Harkness. A synth who escaped via the Railroad to live in Rivet City as guard chief. He too, has had his memory wiped. Except that he didn't become a raider, but a successful part of a burgeoning culture.
So therefore, the conlfict of what a Synth might do if free is lack luster. It all depends on the circumstance.
The next topic is if Synths can act human. Drawing from several examples (Gabriel, Harkness, Danse, Nick, Mayor Mc d i c k h e a d), we have a pretty clear conclusion. Either they know, or they don't. I honestly don't get how this works but whatever. If a synth believes he is human, will he not learn and become one? If you design something to be human like, it will eventually become a human. The Institute denies this, saying that machines cannot evolve and are static in programming. Yet we have constantly seen synths forge their own fate. Have feeling and make decision based not on code, but on experience and beliefs. Danse if pressed, will offer himself without a fight to be executed. Nick comes to terms with his synth origin and starts to help people. Gabriel learns to survive by raiding. ETC. It's pretty clear that Synths are indeed human like and shows aspects that no machine can replicate. In fact, if you take away the fact that these people are synths, they would be no different than any other human (As some believe themselves to be).
So it really boils down to this: Is the Institute right or the Railroad right? They're both right. Synths are humanlike yet pose a threat to society. They are machines and prone to malfunction. The solution comes from not what synths do, but who controls them. The institute says they want to better humanity, yet they deny its most basic rights. How can such people who think themselves as better possibly know what is best for the common man? They've been locked up in a fantasy realm where they have no problems, yet they think they know what's best for everyone. The Railroad assumes that synths will behave and act accordingly to what they think a human is. But human nature is not that simple. Things change and so do humans. With the flip of a switch we can turn into animals. A misled synth could end up doing more harm than the good of many other synths combined.
Additional stuff:
Institute uses FEV. Same stuff the Enclave uses and the Master to make super mutants. Logs from Virgil and another scientist clearly state that Father (Lord d i c k head) wanted to continue it. And that dozens of people were kidnapped, tested on, and killed. You know, for the betterment of humanity.
Virgil says that the Railroad might want to free the vending machines or the protectrons. The fact of the matter is that the Synths are machines, tools, to be used by humans. Not free to their own devices as the consequences of a super powered being can be terrible.
Institute bases their ideas on their own standard. Not the standard that others want. They will impose their will on the commonwealth and kill anyone in their way. One can say words, but it does not show their intent. Action speaks louder than words.
TLDR: Kill the Institute. Kill the Railroad. Go Minutemen.
i did however face a similar moral dilemma when i went the brotherhood route. because i somewhat support the railroad and i liked deacon. but i resolved the moral issue by telling myself next time im going minutemen and the time after that railroad so that wont happen again till i eventually do the institute.
Ever since fallout new vegas I hated brother hood of steel, so I will never side with them
I mean their ideology doesn't make a lick of sense. Who founded them? Why were they founded? Did a bunch of humans living in a nuclear wasteland all of a sudden decide to help out machines? Wtf for? I just don't get it.
Of course there could be a quest or terminal explaning it but I haven't found it yet.
Do I? Uh, hell yes!