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Your choices are either ignore the quest or become a criminal.
On a side note though, it seems to be the most lucrative quest I have found.
"Ratting them out to Security" just isn't one of them. Chems aren't illegal in that town. The city would just take a small cut out of the deal, and that isn't a resolution. And Diamond City security aren't the Wasteland Police. They keep the peace in the city. They don't pick fights with people outside the city.
There is no one to "Rat Them Out To".
If your main character is the Minuteman General, and that's likely, YOU are the closest thing to an authority figure outside the city walls.
Which is fine to me. But why isn't calling the guy out to stop cheating with the wife, but then just saying "Hey, I'm not interested" in the drug trade?
Why is the character at that point forced to shake him down and take part in the drug quest (or blow the guy's face off)? Barring getting the guy in trouble somehow or threatening him with a speech check, just saying no to THAT part of the quest after dealing with the first should certainly be an option.
And yeah, it is buggy as hell. I helped the guy with his wife, ended up the bartended died in the drug exchange (not to me), and he just blames me for ruining his life. Just a terrible quest all over the place.
What about Nick's secretary?
-Ignore the guy when he asks for help, concerned he'll do something rash without you
---He gets himself killed, thanks pal
-Go there by yourself
---get roped into ambushing a drug deal with a hefty set of consequences
---Kill the barman, get roped into into ambushing the drug deal
-Go there with paul
---Get roped into ambushing the drug deal
---Kill the barman in cold blood, get roped into ambushing the drug deal
-You kill the barman for any other reason
---Get roped into ambushing the drug deal
Could we just...not?
Just walking away during dialogue & using console commands to complete the quest don't resolve it either- they just sit there in the bar staring at eachother & waiting for your input forever.
Seems like a rather obvious option for them to miss it, especially with all the 'loose ends' quests that follow this one.
I think I'll just...'disable' Paul before he talks to me.
For those that come after:
open the console and either click on him & type 'disable', or type:
disable (00002f16)[PP]
& to undo it, type
enable (00002f16)[PP]
Just tested it & he disappeared & reappeared properly.
If you started the quest & want to get rid of it, for me its ID was MS13. I think you have to set it to complete.