Fallout 4

Fallout 4

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ROMKnight Nov 17, 2015 @ 8:14am
How to make Junk Walls with no Gaps! [Video]
Short answer:

1. Enter console ( ~ Key)

2. Type: "TCL", then press ENTER

3. Console should read "Collision -> OFF", if it does, press ~ again, to exit Console

[[[note: this will allow your character to clip through anything in game, even the earth. Type TCL in console again to turn it off, try not to walk into the sun.]]]

4. Enter the Workshop Menu, and select a junk wall (Or anything, really)

5. Place a junk wall, now, place another junk wall as close as you want to the 1st junk wall.

[[[You'll notice that no matter how close you place the wall (or anything, really), it remains green! You can even place them directly insinde one another!]]]

***Misplace a wall? Trying to place a wall directly next to an already placed wall OUT of TCL?

[[[You'll also notice that you cannot select the wall again after it is placed while in TCL. To fix this, simply exit TCL, returning to normal collision, then enter TCL into console again. You will be able to select it now]]]

[[[You will also notice you cannot place a wall through a wall that has been previously placed while NOT in TCL. To solve this, select the wall (the one you placed normally) that can not be clipped through WHILE in TCL, then release it. This will place the wall (the one you placed normally, while not in TCL) on the hypothetical layer that exists while you place things in TCL. You will now be able to place a new wall, inside of the previously placed wall (the one you previously placed normally)... this is confusing I know, I hope it helps. It may take some playing around.]]]


Here's a link to a video of me awkwardly explaing how this works:

https://www.youtube.com/watch?v=CmjausOrCEw
Last edited by ROMKnight; Nov 17, 2015 @ 9:37am
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Showing 1-15 of 24 comments
Ryft Nov 17, 2015 @ 8:21am 
Whoa didn't realize the command would let you build like that. Cool trick!
ROMKnight Nov 17, 2015 @ 8:24am 
I wouldn't of thought to do it if I hadn't played so much Gmod - happy building :D lol
Kilo Nov 17, 2015 @ 8:26am 
♥♥♥♥♥♥♥♥♥♥♥! I already built my freakin wall. Now I gotta do it again. Thanks for the tip btw this is amazing news
Last edited by Kilo; Nov 17, 2015 @ 8:27am
TVMAN Nov 17, 2015 @ 8:36am 
Didn't know TCL also affected settlement construction. You just saved me a whole heap of frustration, thanks!
ROMKnight Nov 17, 2015 @ 8:56am 
Yesser :D - for those unfamiliar with console or still confused and wanting to see this in action, I'm putting together a very breif video - I'll post that soon.
Uzi [OTG] Nov 17, 2015 @ 9:02am 
Thanks for this pro tip.
I had never thought of trying that and you have learned the quirks I'd have missed if trying on my own.

I'm copying and pasting your info into my local fo4tips.txt for reference.

Now I'm off to totally destroy the fence around a problem compound and just
rebuild from scratch in TCL mode. Sounds easier.

I think the developers missed a perk choice. Pro Builder. The less fussy placement
mode perk.
The Coolest Cat Nov 17, 2015 @ 9:04am 
Eyy thanks man!
CrazyDymond Nov 17, 2015 @ 9:05am 
Don't console command disable achivements? or that does not apply to certain commands?
ROMKnight Nov 17, 2015 @ 9:09am 
NOT TO WORRY! It only disables achievments while TCL is active. I've gotten achievements since I started doing this :)
ROMKnight Nov 17, 2015 @ 9:12am 
Originally posted by Uzi OTG:
Thanks for this pro tip.
I had never thought of trying that and you have learned the quirks I'd have missed if trying on my own.

I'm copying and pasting your info into my local fo4tips.txt for reference.

Now I'm off to totally destroy the fence around a problem compound and just
rebuild from scratch in TCL mode. Sounds easier.

I think the developers missed a perk choice. Pro Builder. The less fussy placement
mode perk.

Thanks dude. lol yeah - really, I assume they put minimal effort into the building mechanics because they expect the modding community to utterly annihilate it and replace it with something functional. x)
Taugs Nov 17, 2015 @ 9:18am 
Jeez they should of allowed building items to not clip in the first place. The smallest little bump in the dirt can ruin a whole project.
Uzi [OTG] Nov 17, 2015 @ 9:31am 
Originally posted by Ahmed Gaafar:
Don't console command disable achivements? or that does not apply to certain commands?

In FO4, unlike prior titles by same company, Steam achievements are not disabled
by console use.
They either did that on purpose or it was a oversight.
My theory it was on purpose as in prior titles it was almost impossible to
play the games without using some console commands in order to get past
bugs and glitches in the engine. Since this is mostly the same engine.....
.... .... they caved and decided to be nice.
Riflebird Nov 17, 2015 @ 10:09am 
Originally posted by Uzi OTG:
Originally posted by Ahmed Gaafar:
Don't console command disable achivements? or that does not apply to certain commands?

In FO4, unlike prior titles by same company, Steam achievements are not disabled
by console use.
They either did that on purpose or it was a oversight.
My theory it was on purpose as in prior titles it was almost impossible to
play the games without using some console commands in order to get past
bugs and glitches in the engine. Since this is mostly the same engine.....
.... .... they caved and decided to be nice.

Definitely a cheaper solution than making a new more modern engine.
ROMKnight Nov 21, 2015 @ 6:27am 
bump
Mansen Nov 21, 2015 @ 6:28am 
Originally posted by X HATE TELEVISION:
Didn't know TCL also affected settlement construction. You just saved me a whole heap of frustration, thanks!

It doesn't for most objects.
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Date Posted: Nov 17, 2015 @ 8:14am
Posts: 25