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So does pacifying enemies count for missions where you're supposed to clear an area out or do you have to kill them after they've surrenderred to you?
I jacked it to Rank 3, went into a raider den and it only worked 10% of the time. If you fail an Intimidate, you cannot do it again.
I thought, I'll try it on a "named" enemy (as the Raider bosses typically have names). So, I ran to the end of the base, Quicksaved, then attempted to Intimidate. Failed. Repeatedly. I reloaded several times, and failed to Intimidate each time.
Oh, and I wasn't wearing armor, I wore a dress with +3 CHA and hat with +1 CHA. So even with 14 Charisma, the Raider boss seemed immune.
Rank 1: Enemies simply put hands up and don't attack for a short time. Not to useful, but pretty cool to observer certain enemies closer
Rank 2: Enemies that have been pacified can be "incited", meaning you zoom in with a weapon on them again, press interact button again and cause them to attack every bad guy nearby (this can include other incited enemies). This is my favorite rank, as there is no limit to how many can be pacified and incited, watching groups fight each other is very entertaining and the effect seems to be permanent (I have holstered my weapon, sat down and even waited for several hours around an incited enemy and he was still fine).
Rank 3: Enemies can be given commands. Works similarly to inciting, but when done the person can be treated like a companion. They will shoot, pick up or interact with whatever you point at when commanding them and you can even swap inventory items (I personally enjoy taking every thing they have, including clothes, and then killing them if they go hostile again). However, in my experience at least, this perk has two major downsides to rank 2: you cannot control more than one person at once and you cannot holster you weapon around them. When you command a new person, the previous one becomes hostile, and when I holster my weapon, the current one becomes hostile (although I am unsure if this is intentional or not, this is mentioned on the wiki as a bug).
In my effort retain some form of neutrality in these descriptions, I would argue that ranking up is a matter of preference. If you would rather boss around a single guy until he tries to shoot you in the back rather that allow several guys to peacefully wander their surroundings for a good while, go ahead and do it. I personally, however, wish I was back at rank 2.
(P.S. I know that this you don't have the game, but this post was also for other people researching this perk)
Might as well toggle combat ai off.
Well no, that's not actually what I'm asking for or expecting... Which isn't to say it wouldn't be pretty awesome.
I'd say the chance is better than 1/10 though, but it probably depends on the level of the enemy and maybe other things (some enemies like mirelurks and ghouls are easier to pacify than not, they're just pretty chill).
The only downsides are that you have to use a weapon to do it, and that holstering your weapon aggros them again. I hope that's just an oversight, for creatures at least, and will be fixed.
Bc one time I killed a ghoul, after controlling it, then Curie left my party bc it said she hated it. Don't know if it was something different that incited her distaste, but killing the ghoul seemed like the primary source.
Also, it only works on enemies that are below your level. That may be the problem JTL2 was facing when trying to intimidate a boss NPC. Or perhaps named characters are just immune because because because.