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Just a thought. Going to do further tests.
I wonder what percentage of my Settlers are actually Synth infiltrators.
Nah, the synth missions are bugged. I had a "Jamaica Plains under attack!" message pop up, went there, no synths. Just one settler who'd turned on the others (he had a Synth Component in his inventory, so had been 'turned' or whatever). I watched the settlers chased him into the basement stairwell of the Jamaica Plains city hall and gun him down. Mission never completed. Spent a whole in-game day wandering around, building things up (been a while since I'd been there, and they needed more water and beds), constructing a new housing unit, re-equipping the settlers (upgrading leather for combat armor, etc), and so on. Night came and went. Dawn broke. Then noon the next day. Nothing. So I wandered around the local countryside, scavenging. Came back at sunset, went to sleep at 11pm, woke up at 7am. Still no attack.
Odd.
Regardless of whether it appears in misc missions or I pre-empt it the end result is generally the same... as soon as I fast travel I loose 50-100% of the population (19 after the synth settler died) and all food/water/defence.
I have tried killing various settlers to see if any of them die with a synth component and none of them have one (I tried nuking them all while they were at the bar with no dice on finding an infiltrator).
The mission id via the console is WorkshopSynthInfiltrator01 (or something like that). Even forcing the mission to complete does not resolve the problem.
I think part of the problem may have been that I moved companions to Sanctuary despite it being "greyed out" (cancel while dismissing them there). I have a small fort like settlement at Red Rocket Truck Stop (deliberately kept small - 6 settlers which seems to be the natural population count for an outpost with a shop and manned defences) and have added resources to support 10 companions being housed, fed, and watered there.
My settlement cap with my base SPECIAL attributes seems to be 16 (17 after a recent charisma point increase).
If you want to avoid the issues you may need to ensure that you may need to either minimise the time you spend in Charisma enhancing gear, be prepared to have all Power Armor and normal kit configured with comparable Charisma boosts, or be prepared to never (or minimally) use the Power Armor (since the potential Charisma boost is much greater with the base armor/cloths). In addition, I would strongly recommend not trying to circumvent the natural settlement population cap (based on your Charisma as I understand it) just so you can keep you companions at a particular settlement.
This has happened to me a few times now, always seems happen when synths attack a settlement. My best guess is a synth infiltrator doesn't "flip" so the game thinks there's still one present. But you can use a console command to resurrect a killed npc, kill it again, and that seems to satisfy the defense counter.
Open the console (type the ~ key)
Click on a dead enemy
Type "resurrect" (without quotes)
Exit console mode, it should be alive again. Kill it and reap the rewards.
It's a shame we need to use console commands to complete a game event, but hey, it's a Bethesda game so we gotta take the bad with the awesome.
Do they really test their gamrd? they can fire their testers..
FTW
I was getting ready to punch something. :/