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The deep pocket limbs = +10 cap. Body = +20 Cap.
Compare it and do the maths, it might be different for different armours.
As for weight, it may not be the case due to the option to actually put a stealth enhancement on most armours with the "shadowed" mod.
With deep pockets i had 166/350 witch gives me 184 free.
With ultra light i had 160/330 witch gave me 170 free.
So deep pocketed is better if you want carry weight however the AP from ultralight is also useful.
If the total weight of the armor is more than Deep pockets would give, deep pockets.
If the total weight of the armor piece is less than what Deep Pockets would give, Ultra light.
I forget how heavy the "Heavy" combat armor is, for example. But I know regular combat armor you are better off with Deep Pockets for hoarding and carring 10 different guns (I have 4 strength, I should know).
Adjust to functional desires taste. If you love using sniper scopes, then you would be much better off with the arm mods that improve your scope stability, for example.
Forget Deep Pocketed. Once you get Strong Back Rank 3 and 4 you'll never need anything but rapid AP refresh speed again concerning carry weight.
I'd be able to start bringing heavy weapons along with my10ish assorted guns and explosives! (I have 4 strength. Because im too busy grabbing a million other perks even at level 28).
With ultra light i had 160/330 witch gave me 170 free."
The difference is 14. That isn't even one extra rifle. I go with ultra light for the AP bonus. When I am encumbered I am usually hundreds over and picking up everything in sight anyway.