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(Not saying I like the new method)
me too...
even IF maluses go against their design philosophy (which i find asinine) why couldnt we get some just-for-fun traits like Wild Wasteland? it just seems like gouging a good system for the sake of less work.
After checking the wiki a bit, apparently i misremembered: fallout 3 didnt have traits, but new vegas did. interesting...
I liked the birth signs in Oblivion, they made the character unique, along with the racial bonuses.
I like the idea of Major/Minor skills in principle, but having to keep track of which skills you leveled before your character progressed a level so you could get the perfect +5 stat bonus was a bit of a letdown, imo.
Those modders really have to make miracules true and PERHAPS I buy the next fallout game from the modders directly *shouting in Bethesda´s direction* why paying you if they do the job?
New vegas had much more than this game and it's much older and made by obsadian. Bethesda could learn from them and should have.
NV had traits and kept skills. Made leveling more fun. Wild wasteland to me was great. Little things liked that made the game more interesting and made me want to adventure more.
Yeah this game has more crafting, wow I have the choice of 2 mods for my melee weapon! and 2 mod slots for armor, how amazing -.- NV just had more weapon choice anyway by far.
Wow....not really.
New Vegas also had a boring ass environment to play in and tons of useless space.
There are far more than 2 weapon mods. Level your perks up.
Nothing to do with leveling perks, you see all mods just unavailable ones are greyed out. My sword has a choice of serrated blades, some electric attack or both together...Very boring. You should be able to customize the handle, blade and add stuff to it.
Armor crafting is also boring. Just select the strogest mod in both slots and your done.
Weapon crafting is better but still not full of choices, 99% of the time your going to want just the last option since it's usually the strongest.
Fallout new vegas had mods too sure they wasn't great but neither are fallout 4 mods and at least in nv you had such a huge weapon choice.
You know the way in Oblivion you had to level any of your major skills a certain number of times to gain a level for your character? I think being "punished" for only leveling destruction twice, but leveling blade 13 more times until you gained a level does unnecessarily and unfairly gimp the player. That meant you can only add +2 to Intelligence and +5 to Strength, all other character stats be damned.
The oblivion system required alot more 'out of game' ("metagaming" I think is the buzzword all the cool kids use these days) planning to make sure you leveled 5 different skills evenly throughout a single character's level. *jumps up and down in one spot to raise acrobatics*
I find this confusing since you can still pretty easily determine what "Before The Bombs" was like with environmental storytelling, scattered notes/terminals and maybe the names of some things like towns and buildings e.ct.
Since Fallout was always really good at environmental storytelling even in the very first game.
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And the second interesting thing, 2: "Meanwhile, development on The Elder Scrolls V: Skyrim had Bethesda's full attention, and after that game released in 2011, the studio continued to regularly support it until 2013 with updates and DLC.
Could Fallout 4 have been an entirely different game after some or even very little work began directly after they finished Skyrim?
Oh, well it's not like we will ever get a good answer anyways. I just find Game Development, very interesting.