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This is a shoot and loot game. Have seen it all many times before in other games.
#1 Finding tech
#2 Clearing Areas
#3 Rescueing people
#4 Being a diplomat in conflicts between two groups (hope you have charisma)
#5 Finding pets/Toys/Food/Cures (these quests requiring you to actually talk to NPCs to find them)
#6 Building more settlements
#7 Recruiting people (to one of the groups, your group, to help someone etc.)
#8 Discovering secret stashses (any of you found the military bunker yet which is wired to explode if you try to open it, and is surrounded by a mini minefield?)
#9 Finding new companions (they're usually attached some quests above)
#10 Not-so-much a quest, but it starts off as one by being lured into traps :p
There are also many secret things in the water if you go deep enough, or caves hidden in the steeper hills etc.
I've only explored half the map, so im sure there are a lot more side quests to come, the furthest south ive gone is a tad more south than diamondcity and that was just to liberate a castle.
& to be fair, although ive come across areas, I havent actually been inside the buildings yet as I was on my way to do something else, but I have marked them for a revisit.
The South scares me, but I move closer and closer to it with each quest...
In Fallout 4, you have 2 major settlements, Diamond City and Goodneighbor. Each of them have likely slightly more quests than the average settlement in Skyrim. Except there are only two of them. Now, there ARE other quests, dotted across the map in Fallout 4. But there were in Skyrim as well.
There have been comparisons using numbers. I don't know where they are, so I cannot cite them, but there were over 427 quests in Skyrim, including side missions and main story. There are not near that many in Fallout 4. Not even close. Once you reach the high levels in Fallout 4, and you don't really need to upgrade your gear, scavenging becomes less rewarding. What you want is quests, and there just aren't any. I never once ran out of quests in Skyrim, on any character I played. Generally I got bored of the character before I did all I had planned with them. In Fallout 4, I've gone all over the map and I've ran out of side quests within 100 hours.
Maybe that is a lot to some people. But, having squeezed nearly 200 hours out of Fallout New Vegas before mods and DLC, I expected this to engage me more. I expected that their claims of a game on a grander scale would apply to quests, but it didn't. Even the quests there are generally only have one way to resolve them, not leaving a lot of room for replayability later.
Exploring only really works when it's rewarded. I get that the point of a Bethesda game is to explore, but they just missed the mark so many times. The Crater of Atom, for instance, is a space with many named NPCs, in an interesting location...With no story or quest to engage in there. Same with the Racetrack near the Airport, and a million BRILLIANT locations that are completely void of story or engaging content.
And I find, as well, a lot of the 'quests' that are in the game are hardly even quests. They should likely be labelled as miscellaneous objectives. Inviting the Vault Tec ghoul to Sanctuary? That's a quest, according to the game. That fight in the middle of diamond city where the brother accuses the other of being a synth? Also a quest. Did you get to immerse yourself in that one? No, not really. It actually happens the same whether you involve yourself or not. So it's hardly a quest.
In the end, those of us who say there are barely any quests are referring to a distinct lack of non-radiant quests that engage us in things beyond just gunfights. We want more quests like The Silver Shroud or The Big Dig, not more radiant quests from the BoS or Minutemen. The Silver Shroud, for instance, was the most perfect quest the game had. Variety, travel, and interesting writing. But it's nearly one of a kind, with most quests just consisting of 'do this one, relatively easy objective and collect a small reward'.
If Bethesda had devoted even a small amount of extra time to writing, and spent slightly less time building such a big map with so many interiors (It seems great when you start out, but again, once you no longer have any trouble with resources scavenging isn't fun) there wouldn't be any complaints. But I rather like stories in my Fallout games. Not just meaningless gunfights.
Im doing the same thing iv'e done in all the fallouts(yes including 1 & 2), wander, loot, kill, trade.
the only difference is i now have sim wasteland with all the settlements.
Its only until i start running into issues with settlements that i start venturing out and playing the game.
Secondly, I am not sure where you are getting 427 quests from, but not counting Miscellaneous quests, repeatable, and DLC, Skyrim only has about 200 quests. Fallout 4, under the same criteria, has 140.
And while we are on the Subject, Fallout 3, which so many people claim to be better, only had 59 quests (INCLUDING Repeatables), and 94 with addons. New Vegas a bit more, but even with the Addons, it did not break 120.