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This hasnt done anything for me. This occured after last patch and not sure what triggered it, but have built a generator next to transmitter and put right next to it and wired solely to transmitter.
I can even see that the power shows red unhooked and blue when attached, the only thing red is the assigned person icon which you cant control. I am playing on console so cant use any commands to fix. Rest of base gets power, and I have even eliminated rest of base and had 5 generators, 2 med 3 small isolated and only running to a large pylon and transmitter and still nothing.
Had this happen to me recently. It was during the BOS counterattack after we took down the Prydwen. Thanks for the workaround :D Hopefully Bethesda does fix this. Also does anyone know if the command "tcai" on that said Minuteman radio operator is a good thing to enable? Since it would take out his combat abilities? Just looking to make sure it doesn't happen again.
1) Disconnect my 2 generators
2) Move them next to the wall with the "Switched Power Pylon".
3) Connect power from the Generators to the "Switched Power Pylon".
4) Connect power from the "Switched Power Pylon" to a Large Power Pylon (placed in between the radio transmitter and the "Switched Power Pylon".
5) Connect power from the Large Power Pylon to the Radio Transmitter
BAM! Quest completed!! I hope this helps someone else.
i had this problem to so i used this, and after wards i just went out to the house threw another smoke granade, and poof the quest accepted and continiued ;)
So i did this but when i first type "sv" it says there are no papyrus scripts attached, any suggestion?
awesome thanks massively!
since the other worker is effectively running the radio, does this mean I can shoot the "you need to power up the transmitter" guy in the face? cause that would make me feel alot better after messing around with this crap for like 2 hours!
Things I did that I don't know if they matter 1) I assigned all minutemen in the castle to shops in on the opposite side from the door you must open and did the quest when they were at the shop. This was before I moved any settlers to the castle. 2) I did not have a companion for this part of the quest. 3) I changed the difficultly from very hard to very easy for the Sarge fight. 4) Reloaded if a single mine went off. 5) I used a tactic of sneak, attack sarge in vats, run away, sneak til I'm hidden, and repeat. With this strat, Sarge was back by the locked door when he exploded, which is far from the transmitter. 6) Once i was
in the tunnel with Ronnie I ran ahead on the path she was going to take and disarmed any mines (may be a glitch but sometimes when I save and load mine spawns change. I found 2 mines on her path to take out)
any questions, email me at npsmith@butler.edu
Hope this helps avoid hours of trouble shooting for some of you.