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Very simply
Power -> Trigger -> Trap
If you go Power -> Trap, it'll just go off constantly.
Even better:
Power -> Alarm switch -> Trigger -> Trap
That way, your traps don't fry your supply runners unless the alarm is sounded.
you're missing the point.. i don't want them to go off constantly
I think you're missing the point. He told you to use a Power -> Trigger -> Trap so it wouldn't go off constantly. If you just use Power -> Trap it'll go boom immediately.
You need to put something with a switch on it inbetween the power source and the trap.
Switch boxes and Pylons with switches let you determine when things are on/off.
Tripwires and Pressure plates will go off whenever something trips on it, friend or foe.
If you connect power to an Alarm, then connect the alarm to the trap, the trap will activate when the settlers set off the alarm.
If you connect power to the alarm, then a tripwire, then a trap, then the tripwire will only activate when an enemy comes near, and the trap itself will go off when something breaks the tripwire.
Have a power generator
Have a trap
Have something that you want to trigger the trap, such as a touchpad, laser, switch whatever.
Connect the power to the trigger
Connect the trigger to the trap
DO NOT JUST CONNECT THE POWER TO THE TRAP THE POWER HAS TO FLOW THROUGH A TRIGGER
Once you have got that, try something more complicated. Have all the power that you want to eventually go through traps to FIRST GET CONNECTED TO A SIREN. Then a wire from the siren to the trigger. Then a wire from the trigger to the trap. This way the traps will only be active when you have pulled the switch at the alarm.
k thanks =D any comments about conduits?
Conduits are mostly for running power through or along buildings, as oppossed to pylons which can run longer distances, but aren't good for building lights.
i've found this video very helpful =D