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However they still never come with me even after I go all the way there with them.
Anyways just wanted to see if I could figure out the reason and maybe we both did something similar that caused it so...
I destroyed the brotherhood airship for the institute, after it was destroyed and i was teleported across the water to watch it crash i ran back over there while in my power suit and started to get burnt by the flames from it....then while i was being burnt by the wreckage I fast travelled to the institute.
That is generally the events that lead up to it, i then finished the main story and went to my companions to which they decided that they didn't like me but apparently really like the airport and wanted that place as their new follower or soemthing >:/!
Also I did not have any of my companions with me from the point where i first got into the institute till the time when I came out after finishing the rest of their main quests.
Maybe we did something similar there that caused it? :D
After travelling back to the Prydwen and seeing Paladin Danse frozen next to the bay that contained the commonly glitching vertibird from the Show No Mercy quest (which you are supposed to get in during the mission but the prompt to get in doesn't always appear and consequently my brother simply fast travelled to Fort Strong), we figured that Paladin Danse assumed he was still on the non-existant vertibird and that all other companions couldn't follow until he had resolved this bizarre pathfinding.
To remedy this, whilst having Danse as an 'active' companion, my brother used the vertibird signals given by Elder Maxson at the completion of Show No Mercy, at which point Danse teleported onto the vertibird and all companions resumed normal following and conversation functions.
Hope this helps.
I used to have the issue that my companions kept walking away to a particular location on the main map, and kept going there. (some area underwater near the center of the map). My companions kept being unavailable, and only thru following them, or having them search by the vault computer I discovered where they went. At first I thought it was due to the Nuka Cola addon, and I kept trying to reset their destination by reentering the transit towards it. Without success.
However, after reading several responses here and on other sites, I recalled using a Vertibird in that area and thought perhaps something didn't go right when exiting with a companion. I rarely use a Vertibird for transit, but gave it a try. After boarding it, setting a nearby destination and unboarding it, my companion was acting properly again.
My best guess in situations with a companion going rogue is redoing a manner of transit, like the Vertibird, to reset their destination somehow.
Hopefully this has the same result with you as it did with me.
Perfect thanks!
It said I completed "board the vertibird' - I think I skipped that part when doing Fort Strong. All my companions were going to the prydwen and waiting for the vertibird which didnt exist there anymore.