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they are more or less essential ingame
my tip is to use riflemanpark and the singleshot rifles, cause the single shot does more damage per shot and the perk offer armor ignore to even further the damage output
Don't mind dying or facing a boss but when you evade or kill one and another just pops right up it's incredibly frustrating
Expect to die but also expect to save often (F5).
the pipeweapons should get you through to level 10 where you will be using the 10mm and hunting rifles untill your level 15 ish.
also the laser musket which is a pain in the ass to use is also a option to up the damage in the early game.
So I thought I'd just go to Diamond City, looked at the map it's ages away and there's no way I'd make it when I can't even make a quarter of the journey to a raider camp.
Wtf can I do?
EDIT: I got my ass kicked on that one because it keps spawning a ledgendary mirelurk my first 4 deaths. And mirelurks are already tough enough to basically laugh at pipe weapons (thank you, mister shotgun).
Yeah, Im not being sassy when I say turn down the difficulty if it's getting too frustrating to be fun, then turn it back up later when you want. Enemy placement is all over the place even near the start of the game.
Just north of Tenpines (Tenpines visit itself being basically very start of the game quest material), is a radio tower icon. At that place, is a power armor wearing radier with a Fatman (nuke launcher) hanging out on an elevated platform you can't sneak up on without alerting them or his pals that early in. Oh and some machinegun turrets too I guess.
Go a bit farther and you will see "Gunner" enemies. They are humans, like Raiders. Except while a raider in metal armor will die reaily to pipe weapons, a shirtless man with the word "gunner" over his head will tank an upgraded shotgun unloading both barrels to his face and ask for more.
I expect a direct road following route to diamond city without veering off will have more forgiving enemeis than going all of 200 feet to the north of Tenpines throwing nuke wielding power armor raiders at you.
Off the beaten path has more loot (I've found 2 more generic power armors so far just by accident), but it also seems to have a wider varience of enemy quality you can't blame on level scaling.
Unless level 5 is supposed to be enough to spawn "power armor and a fatman".
The benefit of managing to kill bullet sponge "legendary" enemies is that they drop unique gear. usually it's filler leather armor parts or something, but sometimes you get something cool like "pipe rifle that causes explosive damage on hit just because", or a laser musket with +50% limb damage.
You can get to Diamond City in a reasonable amount of time. Just take Dogmeat with you and save often along the way. It's a good place to discover because you can use it as a hub for trading, resting, healing up, and getting more quests and such.
Use your AID inventory to the max. Don't be scared to get addicted to some stuff when fighting really hard mobs. Because those bonuses really help A LOT. Especially the slow time one. And then when you're done you can be cured of all addictions with items and/or doctors.
specials affect varius stats they should be adapted to your playstyle
str affect carry weight and melee damage for instance
forexample im a lone ranger so i have str at 6 Perception 4 agility 8
this makes me capapble of carrying decent loads while being very stealthy allowing me to pick them off at range or get in close for a coup de grace shotgun blast in vats.
in all honesty i think you should look at scrapping that character and make a newone wich is more specialized as this game does not allow you to be a jack of all trades.
https://www.youtube.com/watch?v=Yuo7AuDGNN8&list=PLSHdOA4o6T_c5iqXrXBIchAy78lPpZ9QY