Fallout 4

Fallout 4

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Dequanacus Nov 13, 2015 @ 5:30pm
Settlement Store Revenue Statistics
I've spent the better half of today trying to comprehend the formula used to determine store revenue.

A lot of people are stating that it's based off idle settlers. Others claim that overall pop decides it and I've even read a few claims that they were getting more revenue in low pop settlements with one store than high pop settlements with many stores.

Since trying to sort through all that ♥♥♥♥ and make any sense of what is correct and what is not is not very easy without any sort of data to base it off of, I was hoping that anyone who is currently receiving revenue from a settlement store could post about it here. Pop size, number of stores, number of idle settlers, any info at all would be appreciated and I'm postive that many of those who lurk in these threads but do not post in them (and even those sharing data) will benefit greatly from this information.

I currently have a level two weapon shop and a level one item shop in a 12 pop settlement. 2 idle and I've received around 50 caps after 4 days. I also have a level one item shop in a 9 pop settlement and have recieved near the same amount after 4 days with 0 idlers.
Last edited by Dequanacus; Nov 13, 2015 @ 5:31pm
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Showing 1-12 of 12 comments
Mr. Self Destruct Nov 13, 2015 @ 5:33pm 
I bought the collector's edition strategy guide. The guide says stores "produce income based on total population."

There are three tiers of stores. Tier 3 will make more than tier 1, so a person with a small population but a tier 3 store could potentially make more money than a person with a large population but only a tier 1 store. There are also tier 4 merchants that you can recruit through random encounters, but most have prereqs including minimum population size.
Last edited by Mr. Self Destruct; Nov 13, 2015 @ 5:36pm
Dequanacus Nov 13, 2015 @ 5:35pm 
Originally posted by Gigabyte:
What really determines it is what store you built. Highest tier = most income etc.

It still seems odd that with two stores (a level 2 store and a level 1) I get the same amount of caps as a lower pop settlement with only one store. RNG could play a role in determining caps, but it still feels off. Furthermore, at the rate caps are coming in, I will not break even for ingame months.

I'm also looking for more concrete evidence of the theory concerning idle settlers. It's especially an issue since I had assigned all my workers to rather useless tasks prior to building a store, and I've yet to get an answer to how one makes a settler idle after giving them a command.
Last edited by Dequanacus; Nov 13, 2015 @ 5:36pm
Spacecat Nov 14, 2015 @ 10:55am 
I made some settlement stores 2nd tier ones, armor weapon and general trade, and no one will work at the weapon one... no matter who i put on it NO ONE will work the weapon store, does anyone have a solution for this? please and thank you
Stelgim Nov 15, 2015 @ 2:04pm 
@dside it does kinda work, they just doesnt want to move to the stall.. try talking to the person you put on store duty.

Although I wish they'd fix this issue.
saintdenis Nov 15, 2015 @ 2:19pm 
3 level 2 shops (general, armory, weapons)

1 idle settler

25 caps per interval (I assume it's per day)

total population now at 14 (but the income didn't change with the size of my settlement)

On a few occasions I got a little bit more caps than the usual 25, probably because of my idle settlers count being higher than the usual 1 (due to new settlers temporarily being in the city before I had a chance to send them away).
Purpus Nov 15, 2015 @ 2:47pm 
IF idle settlers have any effect, it might be tied to the food/drink shop.
Every single settler gathers around it to eat and drink after the "work day" is over and before they go to bed.
Hard to tell with 90% of settlers refusing do / stay assigned to their jobs. Same problem across multiple towns. Scavengers/guards seem to always keep their job roles, while farmers and shopkeepers are near useless.
I've pretty much giving up on maintaining towns at this point, I just slap the beds down, make a recruiting tower, add some turrets, add supply line and forget them forever.
Spacecat Nov 15, 2015 @ 3:36pm 
Originally posted by Stelgim:
@dside it does kinda work, they just doesnt want to move to the stall.. try talking to the person you put on store duty.

Although I wish they'd fix this issue.


i ended putting a weapons emporium in Red Rocket instead, guy walked up to it with a 500 cap limit, i was quite pleased, i might have to walk a little bit but im not too upset at least its there and i can get some ammo if needed
Fluffy Sausage Nov 24, 2015 @ 6:12pm 
How to you collect the revenue? Are you supposed to do something or are the caps given to you on their own?
The Countess Nov 29, 2015 @ 2:29pm 
Originally posted by BIG Superbacon:
How to you collect the revenue? Are you supposed to do something or are the caps given to you on their own?

its in the workshop storage area, under misc items.
clixor Nov 29, 2015 @ 4:23pm 
ok, gonna test something tomorrow. I have most settlements unlocked, but half of them not connected to supply lines yet.

Now, my income (with 3 level 3 shops) is like 250 (and TOTAL -connected- population like 30).
least some of you are getting caps, so far i haven't seen any caps appear in my workshop... so i dont think its working. I have 2 or 3 emporiums in santuary now... and like 17 people...
Spacecat Nov 29, 2015 @ 4:28pm 
Originally posted by LordLokai:
least some of you are getting caps, so far i haven't seen any caps appear in my workshop... so i dont think its working. I have 2 or 3 emporiums in santuary now... and like 17 people...


i have the same but 4 emporiums but im getting only 50 to 100 caps a day, that can't be right... right?
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Date Posted: Nov 13, 2015 @ 5:30pm
Posts: 12