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There are three tiers of stores. Tier 3 will make more than tier 1, so a person with a small population but a tier 3 store could potentially make more money than a person with a large population but only a tier 1 store. There are also tier 4 merchants that you can recruit through random encounters, but most have prereqs including minimum population size.
It still seems odd that with two stores (a level 2 store and a level 1) I get the same amount of caps as a lower pop settlement with only one store. RNG could play a role in determining caps, but it still feels off. Furthermore, at the rate caps are coming in, I will not break even for ingame months.
I'm also looking for more concrete evidence of the theory concerning idle settlers. It's especially an issue since I had assigned all my workers to rather useless tasks prior to building a store, and I've yet to get an answer to how one makes a settler idle after giving them a command.
Although I wish they'd fix this issue.
1 idle settler
25 caps per interval (I assume it's per day)
total population now at 14 (but the income didn't change with the size of my settlement)
On a few occasions I got a little bit more caps than the usual 25, probably because of my idle settlers count being higher than the usual 1 (due to new settlers temporarily being in the city before I had a chance to send them away).
Every single settler gathers around it to eat and drink after the "work day" is over and before they go to bed.
Hard to tell with 90% of settlers refusing do / stay assigned to their jobs. Same problem across multiple towns. Scavengers/guards seem to always keep their job roles, while farmers and shopkeepers are near useless.
I've pretty much giving up on maintaining towns at this point, I just slap the beds down, make a recruiting tower, add some turrets, add supply line and forget them forever.
i ended putting a weapons emporium in Red Rocket instead, guy walked up to it with a 500 cap limit, i was quite pleased, i might have to walk a little bit but im not too upset at least its there and i can get some ammo if needed
its in the workshop storage area, under misc items.
Now, my income (with 3 level 3 shops) is like 250 (and TOTAL -connected- population like 30).
i have the same but 4 emporiums but im getting only 50 to 100 caps a day, that can't be right... right?