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In Covenant, I've disabled 2 doors witzh console commands, because they continously closed. These were (ff0154db)[PP] and (000e0514)[EP].
How can I activate them with the enable command? I can not click on them and their ID are not in the console header.
Thanks for the answers.
(I wish to solve the issue by granting the necessary keys to the settlers, and without doors, the houses seems to be a little bit odd)
So if i sided with them, and then built my own turrets, they will attack the ones that are there? or only if i side against the settlement, wipe it out and rebuild; thats when my new turrets will take out the old ones?
I also just salvaged the doors and built my own there, and settlers don't care that the beds were owned. Was very little effort to get a decent town of my own going.
Ah, forgot I had a mod that unlocked extra doors, some of them don't need a snap point to place. I just had to manually squeeze them into the frame just right.
Yes it is, the original beds do not work as beds. The doors will lock constantly, unless you remove those. Then you got the turret (which dont count)/turret corpses that never go away so you can build your own there. Then the front gate that keeps closing on you during workshop mode.
Basically I killed them all after they turned hostile to me. After killing them, I resurrect them using the following method.
Go to http://fallout.wikia.com to find the RefID for the NPC
In the console type Prid #RefID.
(moveto player, making the NPC's dead body appear at your feet. (if you lost the body, I haven't tested this)
type recycleactor
The corpse will disappear and the NPC will reappear, however they will be naked. To get them dressed click on them and type openactorcontainer 1. You will be able to re-equip their clothes.
This worked perfectly for all of them, except they sometimes adopt some strange poses.
Penny is still a vendor and sells what she sold before. One small note. If you use an advanced scope on your rifle the diamond symbol will stay attached to the NPC after they are resurrected, which is rather annoying.
I took it straight from Skyrim. For some reason one of my named settler was non-essential and got killed during a raid. I figured I'd try this method that worked really well in Skyrim. Seems to work just as well here.