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Covenant as a settlement (Spoilers)
So I sided against the people at Covenent. SPOILERS AHEAD


I ended up having to kill them all, even though I didn't really want to. At first I thought I could turn this into a pretty decent settlement, but now I'm realizing I can't. All the beds are still owned by the dead residents, I can't even remove them from the building because they can't be scrapped. All the items are still owned, too, so I'd either have to scrap everything or steal everything. I'd only be able to have a few settlers in the place because there isn't enough room for any more beds anywhere, just what's in the guest house.

I'm ♥♥♥♥♥♥ about the beds, because I finally found a queen sized bed and I can't even use it, the selection for beds for settlements are ♥♥♥♥. Is there a console command for removing ownership on items?
Last edited by Mr. Self Destruct; Nov 13, 2015 @ 1:06pm
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Showing 31-45 of 104 comments
Mr. Self Destruct Nov 20, 2015 @ 2:54pm 
Originally posted by Foxyfluff:
Hello there.

I feel your pain, OP.

I chose Covenant as my settlement and chose to side against them for the sake of peace and quiet.

I've been working on it for many hours since to bypass all the bugs the settlement brings by using the console.

This way I managed to move most of the locked furniture and make it mine. Here's my bedroom.

http://steamcommunity.com/sharedfiles/filedetails/?id=557900916

Looks fairly simple, right? Yeah, took hours.

If you need any tips achieving this; feel free to add me. I'll see what I can do.

I also know how to get the two Unique/Legendary items from Covenant if you missed out on buying them from Penny.

As for the locked door issue: Just make sure you grab the keys from the dead bodies and containers on Covenant. Use setownership to get rid of the red text. The doors will still lock at night, but you'll have the keys. Pretty awesome, actually.


I've spent several days working on Covenant, and I got it set up pretty much how I want it, including a portable ice cold beer macine.

I made some guard posts for the entrance.
http://steamcommunity.com/sharedfiles/filedetails/?id=559089093

I turned the SAFE test room into a bunk for this guard
http://steamcommunity.com/sharedfiles/filedetails/?id=559089133

I built a double story shack between guest house and main house for settlers, males sleep on first floor, females on second floor
http://steamcommunity.com/sharedfiles/filedetails/?id=559089167

Piper sleeping in our queen size bed. I'm going to replace her with Curie I think.
http://steamcommunity.com/sharedfiles/filedetails/?id=559088996

The crop field, My Mk. V X-01 Armor, Junkyard Dog I bought from some guy, and elevated guard post.
http://steamcommunity.com/sharedfiles/filedetails/?id=559088860

I turned the guest house into a bar
http://steamcommunity.com/sharedfiles/filedetails/?id=559088963

I gave Rylee the trade house, and put her bed where the doctor set up shop.
http://steamcommunity.com/sharedfiles/filedetails/?id=557180615
Last edited by Mr. Self Destruct; Nov 20, 2015 @ 2:54pm
*** Nov 20, 2015 @ 4:12pm 
Covenant is the 2nd best clean place I found so far,
The first one is Vault 81, I really love that place if we can make it a settlement.
Wingstorm Nov 20, 2015 @ 6:44pm 
Originally posted by Foxyfluff:
I also know how to get the two Unique/Legendary items from Covenant if you missed out on buying them from Penny.

I realized after playing for a while that the "Legendary" items, aren't really very legendary at all. They don't have unqiue appearances and are basically normal items with a "legendary mod" attached to them. With the console, you can attach mod any normal weapon/armor into a legendary version.
Van Nov 20, 2015 @ 6:52pm 
Originally posted by Gigabyte:
There's a list of all settlements that you can actually build things in. You made the right choice killing them though. Terrible people.
I honestly thought that they weren't all that bad, if you think about it they had a system to find out if people were synths or not and it worked. Other than being creepy af I don't have a problem with them
Originally posted by MrVig1231:
Originally posted by Gigabyte:
There's a list of all settlements that you can actually build things in. You made the right choice killing them though. Terrible people.
I honestly thought that they weren't all that bad, if you think about it they had a system to find out if people were synths or not and it worked. Other than being creepy af I don't have a problem with them
They were going to rip a girl to shreds on only a 75% certainty that she was a synth. That's not a perfect system to me and they admitted that 2/5 people were false positives. Too much collateral for them to be called good people. Though I'm unhappy that they had to die, I would've liked a peaceful resolution.
AriDeer Nov 20, 2015 @ 7:14pm 
Originally posted by Admiral Swaggensbury:
Originally posted by MrVig1231:
I honestly thought that they weren't all that bad, if you think about it they had a system to find out if people were synths or not and it worked. Other than being creepy af I don't have a problem with them
They were going to rip a girl to shreds on only a 75% certainty that she was a synth. That's not a perfect system to me and they admitted that 2/5 people were false positives. Too much collateral for them to be called good people. Though I'm unhappy that they had to die, I would've liked a peaceful resolution.


She is a synth unfortunatly, but fortunatly im not an ♥♥♥♥♥♥♥ who kills synths.

The whole drink the kool-ad vibe made me hate the town beforehand
(What is the lemonade btw, I never figured that out)

If they act like people, there people.
Easiest way to reposition turrets and remove existing ones is still console + select turret + 'disable', then place your own on its platform. As for owned property most of it shouldn't really matter, since you're only one person. Just pick a room and stick with it, scrap what you don't want as decoration and store items you want, then ignore the rest. Other beds lose their owners when settlers take over. Biggest issue I had was ignoring the place for too long only to find the population had doubled, the water and food were deficit and I'd exceeded my bed capacity (lord knows why settlers were coming to a town without their own sleeping supplies), which wasn't too difficult to fix.
Originally posted by TFC Icarus:
Originally posted by Admiral Swaggensbury:
They were going to rip a girl to shreds on only a 75% certainty that she was a synth. That's not a perfect system to me and they admitted that 2/5 people were false positives. Too much collateral for them to be called good people. Though I'm unhappy that they had to die, I would've liked a peaceful resolution.


She is a synth unfortunatly, but fortunatly im not an ♥♥♥♥♥♥♥ who kills synths.

The whole drink the kool-ad vibe made me hate the town beforehand
(What is the lemonade btw, I never figured that out)

If they act like people, there people.
Even if she's a synth she didn't do anything wrong so oh well. And yeah I actually thought the town was filled with synths who were pretending to hate them so that nobody got suspicious to start with, it was really disconcerting. Deezer's lemonade is just lemonade. I drank it and nothing really happened. I think it's just a novelty healing item. Speaking of Deezer he's not actually dead for me, I hacked him before the town went rogue and shut him down because he's annoyingly repetitive, when I turned him back on after the culling he was friendly. So if I so choose I can possibly provide my settlers with Deezer's Lemonade all the time. :p
Mr. Self Destruct Nov 20, 2015 @ 7:18pm 
Originally posted by Admiral Swaggensbury:
Originally posted by MrVig1231:
I honestly thought that they weren't all that bad, if you think about it they had a system to find out if people were synths or not and it worked. Other than being creepy af I don't have a problem with them
They were going to rip a girl to shreds on only a 75% certainty that she was a synth. That's not a perfect system to me and they admitted that 2/5 people were false positives. Too much collateral for them to be called good people. Though I'm unhappy that they had to die, I would've liked a peaceful resolution.


Yep, I had hoped for a peaceful solution to that. It was either, Kill one group of people or kill another. From what I understand, all the residents of Covenant were somehow traumatized by the Institute, so I understand the hate, but even if the test was 100% accurate, most synths aren't killers, they just want to live a peaceful life.

The residents of Covenant became just as bad as the Institute in my eyes.
Originally posted by lateraliss:
Originally posted by Admiral Swaggensbury:
They were going to rip a girl to shreds on only a 75% certainty that she was a synth. That's not a perfect system to me and they admitted that 2/5 people were false positives. Too much collateral for them to be called good people. Though I'm unhappy that they had to die, I would've liked a peaceful resolution.


Yep, I had hoped for a peaceful solution to that. It was either, Kill one group of people or kill another. From what I understand, all the residents of Covenant were somehow traumatized by the Institute, so I understand the hate, but even if the test was 100% accurate, most synths aren't killers, they just want to live a peaceful life.

The residents of Covenant became just as bad as the Institute in my eyes.
Most of the residents of Covenant lost family to the Institute so yeah their anger is somewhat jusified, but they took it too far.
Osadam Nov 21, 2015 @ 11:24am 
For anyone interested, I managed to replace one of the doors on the first house by removing the one that was there, building a doorway with a door, going in to console and clicking the new door, then writing moveto player to position it where the player is, it teleports the door behind the player character, so if you line it up while crouching you can get it on the doorway perfectly.
PocketYoda Nov 21, 2015 @ 5:15pm 
Originally posted by Osadam:
For anyone interested, I managed to replace one of the doors on the first house by removing the one that was there, building a doorway with a door, going in to console and clicking the new door, then writing moveto player to position it where the player is, it teleports the door behind the player character, so if you line it up while crouching you can get it on the doorway perfectly.
Seems like an awful amount of trouble for one door.
Originally posted by DanteYoda:
Originally posted by Osadam:
For anyone interested, I managed to replace one of the doors on the first house by removing the one that was there, building a doorway with a door, going in to console and clicking the new door, then writing moveto player to position it where the player is, it teleports the door behind the player character, so if you line it up while crouching you can get it on the doorway perfectly.
Seems like an awful amount of trouble for one door.
Especially when the town's already fully door-equipped..
Osadam Nov 22, 2015 @ 3:36pm 
I did say for anyone interested...
Originally posted by Osadam:
I did say for anyone interested...
That doesn't make it more logical. :p But it's good to know for other settlements that DON'T have doors. Valid method for fixer-uppering, just not for Covenant.
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Date Posted: Nov 13, 2015 @ 1:01pm
Posts: 104