Fallout 4

Fallout 4

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Mr Kimchi Nov 13, 2015 @ 4:57am
Vault 114 Bug, Vault door wont open.
Is anyone having this problem? I tried TCL through the door and do the whole quest and at the end when leaving the vault my quest person and my companion are stuck there and cannot get out and quest wont progress.
Do I have to start new game? Good bye 17 hour gameplay??
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Showing 1-15 of 34 comments
Dogus Nov 13, 2015 @ 3:52pm 
I'm in the exact same position, gonna try noclipping to the nearest exit (manhole near staircase facing vault door), hopefully the other two spawn with me.
Rasputin Nov 13, 2015 @ 3:54pm 
had that problem then reloaded an older save
Dogus Nov 13, 2015 @ 3:56pm 
The noclipping to exit thing doesn't work, Valentine doesn't spawn with you.
Dogus Nov 13, 2015 @ 3:58pm 
*Scatch that, if you reload the save he will spawn outside with you. So just noclip outside, save game and load game.
Raven Nov 14, 2015 @ 12:48pm 
Well if u tcl then vats no longer works.
Skyval Nov 14, 2015 @ 2:48pm 
It's not TCL that breaks VATS. It's the bugged animation from trying to open the door. Reload to before you tried to open the door, and TCL without trying to open it.
Mr Kimchi Nov 14, 2015 @ 8:08pm 
Thx guys for help, Its fixed :)
ToxicKookie Nov 14, 2015 @ 8:25pm 
Originally posted by Mr Kimchi:
Is anyone having this problem? I tried TCL through the door and do the whole quest and at the end when leaving the vault my quest person and my companion are stuck there and cannot get out and quest wont progress.
Do I have to start new game? Good bye 17 hour gameplay??

Same thing happened to me. It's either a side effect of tcling, or the other vault doors are just as broken as 111.

Only way around it is to tcl through, or hit ~ then click on the vault door, then type disable into the console. The entire door will disappear.
Mobius Nov 15, 2015 @ 8:41am 
I tried all the suggestions and nothing worked for me with the vault 114 animation bug except .....USING TCL command with tilde key (~) to go through the door BEFORE i touched the console.......------->I.E. DONT TOUCH CONSOLE to Vault 114 DOOR<-----.... and VATS will work after you clip through the door
Last edited by Mobius; Nov 15, 2015 @ 8:45am
__Minos Nov 15, 2015 @ 6:51pm 
Hello,

You can use the 'tcl' command to noclip into/out of bugged vaults.

However, if you're playing a saved game after the failed vault opening animation, you've likely lost access to VATS.

I believe I've found the fix for that issue.

I've made an Imgur album explaining the cause and fix: http://imgur.com/a/770N4

Here's a short textual summary of the fix:

1. During normal gameplay (not in VATS, a terminal, a conversation, a menu, etc.) , open the console and run the command 'DumpInputEnableLayers'

2. If you see a Layer there, note it's number. Not the hexadecimal one, the normal integer one -- such as '0'.

3. Run the command 'ResetInputEnableLayer [#]' to remove the restrictions that layer had.
Extra Nov 15, 2015 @ 7:23pm 
Open the door during combat. It bypasses the pipboy plugin animation and opens the door.
Minos, any idea if there's a way to force the animation to go through or find why exactly the animation progress is being stopped? Some people are saying they found success deleting .ini files on other similar threads however it's not a fix that worked for many.

I find it hard to believe there's something we're doing on our end that's out of the ordinary that causes it since almost all past bethesda players edit .ini's and this doesn't seem like a very widespread problem. Which is unfortunate since who knows when it will be fixed.
Last edited by A Wild Dumpster Fire; Nov 15, 2015 @ 10:40pm
Hey I just came back. I had this issue as well as you guys. I successfully got out of Vault 111, but encountered said bug at Vault 114, then nothing I had could get anywhere. Reinstalls, new characters, fresh .inis etc, nothing fixed the issue. I also honestly did not like the thought of clipping through walls or deleting whole vault doors to get around it as I was afraid this could cause issues later.

I gave what J-BwB : Lesser Evil said a shot. I went back to the console I never used to preserve my VATS and spawned a little bloatfly with "player.placeleveledactoratme FF000DB2" and while it was attacking me, clicked the panel. The door started to open, and I used VATS to kill the bloatfly.

Feel free to give it a shot guys.
__Minos Nov 16, 2015 @ 7:04pm 
Originally posted by Rawr:
Minos, any idea if there's a way to force the animation to go through or find why exactly the animation progress is being stopped? Some people are saying they found success deleting .ini files on other similar threads however it's not a fix that worked for many.

I find it hard to believe there's something we're doing on our end that's out of the ordinary that causes it since almost all past bethesda players edit .ini's and this doesn't seem like a very widespread problem. Which is unfortunate since who knows when it will be fixed.

I've heard speculation that perhaps it occurs if you have set 'iFPSClamp=60' in your config fies, but I don't know if there is evidence to back that up.
Extra Nov 17, 2015 @ 11:19am 
Originally posted by ;496881136921693418:
I've heard speculation that perhaps it occurs if you have set 'iFPSClamp=60' in your config fies, but I don't know if there is evidence to back that up.

I can confirm that iFPSClamp=60 seems to be the cause of the problems. I deleted that line from my .ini file and then reloaded a save just outside the subway that leads to vault 114. Replayed that subway section and activated the vault door where it then opened as it supposed to.

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Date Posted: Nov 13, 2015 @ 4:57am
Posts: 34