Fallout 4
Skeletons...
is there a way to get rid of the skeletons in this settlement i have? XD they kinda get annoying when building.
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Do you work grabbing with the E key pressed?
Won't work. so far the only way i've bin able to move them is by running over them (which hardly works) or using a grande >.>
Отредактировано Mr D Grim; 13 ноя. 2015 г. в 2:18
Автор сообщения: Mr Grim
Won't work. so far the only way i've bin able to move them is by running over them (which hardly works) or using a grande >.>
Lol, then good luck with that hahaha
:steamfacepalm:
Try pushing them. Build something like a turret and then set it on the ground. Pick it up and drag it across the floor to somewhere else. I accidently did that to a car I had in sanctuary and the car flipped over. Maybe it works with skeletons too.
Отредактировано Sobieski; 13 ноя. 2015 г. в 2:25
Hah, I think I know what you're talking about. The bed in the tower at the drive-in already has an "Occupant".
Ive removed corpses from inside settlements by dragging them down the road and tossing them over a cliff then a few hours later they seem to respawn inside the settlement houses.
@Zourin XD my problem is the skellys on the ground in the parking space. trying to build foundations on them ♥♥♥♥♥ them up and that makes such an annoying sound.

@Finalflight those are enemies i think. not props. enemies can be dragged. those skeleton in starlight drive in can't :\
They should have allowed you to "Scrap" them to get the Bone material.
Missed opportunity.
Meh either way. 7 or so grenades took care of the 3-4 skeletons that we're in the way
Автор сообщения: Mr Grim
Skeletons....
...put 'em in the closet.
My solution to some annoyances (like Mole-rat holes in the grount at Red Rocket) was pressing "~", pointing at annoyance, clicking and typing "disable" and then pressing "enter". :)

p.s. LOL someone beat me to it (wile i was musing all this text)!
Отредактировано N1NJ4; 13 ноя. 2015 г. в 5:10
If you need to get rid of stuff and are to lazy to wait for the game to clean them up use commands "disable" and/or "markfordelete".

"disable" will disable the item so you won't see it and you can use "enable" to make it appear again.
"markfordelete" will completely delete the item from your save.
Damn o.o didn't know those commands. i should remember them thanks :P is it safe tho. like won't it delete similar things in diff locations if they happen to have the same id?
Отредактировано Mr D Grim; 13 ноя. 2015 г. в 8:51
Автор сообщения: Mr Grim
Damn o.o didn't know those commands. i should remember them thanks :P is it safe tho. like won't it delete similar things in diff locations if they happen to have the same id?

These console commands use the ref id of an object, so it's safe as long as you target the item you mean to.

Items have a base id, which is the item's general type such as "skeleton", and a ref id which is a unique number for that particular instance of the object. The same kind of skeletons in the world have the same base id but different ref id's.
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Дата создания: 13 ноя. 2015 г. в 2:12
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