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回報翻譯問題
And pardon my french, I was suprised where the enemies spawned was all. Im gonna map a compilation of all the spwn points in all the other territories in a few weeks or so :)
Predetermined spawn points. If you build over them, then they appear inside whatever you built.
Every type of raid has different spawn points for each settlement.
Trust me, Bethesda didn't make a punishment system for completely walling off your settlement. It's all predetermined spawns. I've tested again and again, and they consistently spawn in the locations of the map I posted.
And halfway between the bridge and your pre-war house.
[just my observations from 750 hours play].
This is a notorious aspect of the game, especially in Hangman's Alley. I've built structures as close to the area facing north in that alleyway within build limits, as close to the existing walls of other structures not physically associated with the settlement. Built my structures on top of those wood floor pylons (forgot the name) but elevated. Put a door walled structure right at the entrance to create a bottleneck for enemies. Made the place decent and came back during one of Preston's anxiety attacks over settements. Fought of Mutants. Well, those buggers spawn near one of the corners, in the north eastern corner of the settlement. How do I know? One of trhe f*ckers got stuck with his head inside the bottom of said wood floor pylon support, and was generally stuck in-between pylons; the rest seemed to be able to get out of being entangled.
So mobs do spawn inside of settlements, and maybe outside. Pisses me off. It don't matter if your compounds are walled, have missle turrets, and NPCs sport Gauss weapons. They appear wherever that magic spawn point is. I wish they'd just march from an origining point and could be fought off if there were long advance warning. I know you can spot them far off from the Castle as they come towards your base. I mean like a virtual klick or something in-game distance.
I heard Hangman's Alley is fun, too :D
Honestly, I think it was done that way intentionally because the pathfinding can suck. Never mind someone purposely building to confuse the path finding. Then you would have those who exploit the no gravity buildings their settlements.
But ya, I know the spot you are talking about in Hangmans Alley because it is one of the few dirt spots, which means your crop or water gets broken every time.
Warwick has the same issue as well, mobs spawning inside the wall.
In the end though it does not matter a whole lot because the number of times your settlements get attack is REALLY low. I think I have had to defend my Red Rocket three or four times in my current game that has 12 days time played.
Yes i have seen it personally, i seen rad scorpians spawn right by the big tree in the center of sanctuary. The settlement system is so broken it is starting to get under my skin. Everytime i look i see a settlement that has a population in my pipboy that isn't true, i fast travel to it, and then boom its fixed after i open the settlement building tool. I think this is the reason why my settlements won't hit 100 happiness naturally.
Yes and no on the happiness.
Yes, the pipboy data does cause unhappiness due to bed shortages and wrong population counts.
No, because a settlement can not hit 100% happiness naturally because happiness is a point total divided by the population of the settlement. If you do not have enough happiness generation in a settlement then 100% is impossible. This can be seen via console commands on the workshop (help workshop gives list, then use these while target the workshop in console.)