Fallout 4

Fallout 4

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Slynbjörn Nov 12, 2015 @ 7:10pm
Dangerous Minds not finishing
Howdie,
I just "finished" the quest Dangerous Minds but it does not actually finish and my quest marker is stuck below ground.
Does anyone have a fix? Perhaps a list of Quest IDs so that I can finish the step using a console command?

Much love
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Showing 1-15 of 59 comments
Tim Nov 12, 2015 @ 8:28pm 
Did you get it to work? i've been stuck here for almost 2 days now
Lechuck's Beard Nov 13, 2015 @ 1:42am 
Also at this part and the quest marker appears below ground. The Doc is just standing there.
Lechuck's Beard Nov 13, 2015 @ 2:00am 
I have tried waiting for 3 days, fast traveling to the other side of the map and back and even capping fps much lower levels incase this was a bizarre bug like the terminals.....still can't advance the quest. Sucks that it's the main quest line =(

Edit - started the quest line from the start, clicked on each and every character during the quest.....still can't advance the quest line. Bugged out. Hoping someone finds a fix.
Last edited by Lechuck's Beard; Nov 13, 2015 @ 2:15am
Lechuck's Beard Nov 13, 2015 @ 4:38am 
So I left the game running (i just stood facing the Doc) as i went and done some things irl for 45 mins. Came back and the quest triggered, showing the 4 chat options with the Doc. Don't know if that will be the case for others, but worth a try if all else fails.
Last edited by Lechuck's Beard; Nov 13, 2015 @ 6:46am
Slynbjörn Nov 13, 2015 @ 6:10am 
Hello, I didn't resolve it. I found the quest ID and tried setstage and completequest, quest finished but the quest line was broken. Trying out your AFKing method right now :)
Tim Nov 13, 2015 @ 11:02am 
Originally posted by Johan är en gråtbebis:
Hello, I didn't resolve it. I found the quest ID and tried setstage and completequest, quest finished but the quest line was broken. Trying out your AFKing method right now :)

did the afk thing work?
Slynbjörn Nov 13, 2015 @ 11:26am 
Originally posted by Lightning Crackle~:
Originally posted by Johan är en gråtbebis:
Hello, I didn't resolve it. I found the quest ID and tried setstage and completequest, quest finished but the quest line was broken. Trying out your AFKing method right now :)

did the afk thing work?


Nope, not for me. Spent 1½ hour AFK at Amari with no success :P
Lechuck's Beard Nov 13, 2015 @ 11:34am 
To make matters worse, another part of the quest line, soon after this, has bugged out also. I love this game, but it's just geting silly now. Hopefully you guys get past the current bug and don't have this to deal with next.
Tim Nov 13, 2015 @ 11:41am 
I've been stuck here since Tuesday...I dont want to restart since I have done a lot of stuff...plus don't even know if that will fix this.
Feral Walrus Nov 13, 2015 @ 2:13pm 
Hi,

I had the same problem and I managed to fix it. Shoot Amari in the head, save and reload. Shooting her in the head makes her "unstuck" so to speak.
Slynbjörn Nov 13, 2015 @ 6:05pm 
Originally posted by Puffin Salad:
Hi,

I had the same problem and I managed to fix it. Shoot Amari in the head, save and reload. Shooting her in the head makes her "unstuck" so to speak.

I shanked her in the face with a sword. Nothing good came out of it.
Valentine is now nowhere to be found either c_c
Hakarne Nov 13, 2015 @ 11:19pm 
I have a console command fix!

1) To see where you're at on the quest, open the console and type "sqs mq202" (without parenthesis), which will show you the quest stages.

2) You can try setting it to the next stage depending on where you're bugged, but if you're at the end type "setstage mq202 320" to just finish the quest.

3) This may not load the next quest for you, but through some trial and error I found the base id for it and how to trigger it! If "The Glowing Sea" didn't appear for you after Dangerous Minds, type "setstage mq204 15" to trigger it.

4) Continue your buggy adventures!

Edited for proper quest ID for The Glowing Sea.
Last edited by Hakarne; Nov 14, 2015 @ 8:56am
Schmidt Nov 14, 2015 @ 5:00am 
The console did not help for me.
I however "fixed" Dr Amari after leaving the pod by bashing her in the face with a baseball bat and the immediately hostered it to stop the fight (funily, it wrote "Piper liked that" in the top left of the screen).
Slynbjörn Nov 14, 2015 @ 7:33am 
Originally posted by Hakarne:
I have a console command fix!

1) To see where you're at on the quest, open the console and type "sqs mq202" (without parenthesis), which will show you the quest stages.

2) You can try setting it to the next stage depending on where you're bugged, but if you're at the end type "setstage mq202 320" to just finish the quest.

3) This may not load the next quest for you, but through some trial and error I found the base id for it and how to trigger it! If "The Glowing Sea" didn't appear for you after Dangerous Minds, type "setstage mq205 15" to trigger it.

4) Continue your buggy adventures!


setstage mq205 15 starts a quest named Hunter/Hunted and not "The Glowing Sea" sadly. Hmmpfs, I am unable to find the proper quest ID for The Glowing Sea quest.
Hakarne Nov 14, 2015 @ 8:55am 
Originally posted by Johan är en gråtbebis:
Originally posted by Hakarne:
I have a console command fix!

1) To see where you're at on the quest, open the console and type "sqs mq202" (without parenthesis), which will show you the quest stages.

2) You can try setting it to the next stage depending on where you're bugged, but if you're at the end type "setstage mq202 320" to just finish the quest.

3) This may not load the next quest for you, but through some trial and error I found the base id for it and how to trigger it! If "The Glowing Sea" didn't appear for you after Dangerous Minds, type "setstage mq205 15" to trigger it.

4) Continue your buggy adventures!


setstage mq205 15 starts a quest named Hunter/Hunted and not "The Glowing Sea" sadly. Hmmpfs, I am unable to find the proper quest ID for The Glowing Sea quest.

Shoot, I'm sorry! The Glowing Sea is MQ204. So the proper command is setstage mq204 15.

I found the quest ID by making educated guesses. After reloading old saves I noticed that Act 1 quests were "10x" and Act 2 quests were "20x". Dangerous Minds is MQ202, Mq203 appears to be unused, MQ204 is The Glowing Sea, and MQ205 is for the quest after that.

So if you need to activate another quest you can make educated deductions about what the quest ID might be through some trial and error depending on if the quest is in Act 1, Act 2, or elsewhere. See here for a quest list: http://fallout.wikia.com/wiki/Fallout_4_quests

Also, if you have the quest in your log and just need to find the quest ID, you can type "sqt" to get a list of your current quests which will include the quest ID, then repeat "sqs <questid>" to show the quest stages.

Hope this helps, sorry for mixing up the quest numbers.

Last edited by Hakarne; Nov 14, 2015 @ 9:02am
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Date Posted: Nov 12, 2015 @ 7:10pm
Posts: 59