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Image:
https://cdn1.vox-cdn.com/thumbor/AT1SI0J9bsw_RAbZCvCW15HZa0Y=/cdn0.vox-cdn.com/uploads/chorus_asset/file/4249103/Steel_Quest_3B.0.jpg
I'd assume there's more types, but that's all I've found so far.
Doesn't exist as far as I know. :/
What i dont understand is why you cant upgrade clothing that has armour like your vault suit. ITs very frustrating. Im level 16 and so far armour has been very dissapointing and i really enjoyed crafting weapons. Unless im missing something crafting changes on armour are minimal and most of things you can wear you cant craft.
Never bothered checking since the Vault Suit is pretty much all I need for that. :D
I've found a few 'suits' that dont allow the modulated armor over top, and while a trenchcoat or brotherhood fatigues look good.. their defense ratings are pathetic.
Im into the 30's with vault suit, and raider pieces. All other full body suits I've found have like 5dr, and 0 - 2rad resist..
So tired of looking at the same blue suit.
For now, I guess I'll just have to abandon all defenses in the name of looking different.
Also, to me, it feels like they left things intentionally bare.. Incoming pay-to-cosplay DLC..
Or mods. This fallout feels like they made it for modders.
They provided a great crafting system, with minimal content.
Some solid framework for additional content.
Energy. Rad Resist will be the little radiation/biohazard symbol, but it's not on most armor normally.
1. Leather pieces.
2. Raider pieces.
3. Metal pieces.
4. BOS pieces.
5. A set of 'tactical pieces' - don't know what they're called, just seen a picture of them.
And there's a traveling merchant who sells things like 'Mantis sets'.
But there are only a tiny number of clothing options that will allow you to use these pieces. Dresses for example won't let you use the chest pieces. Anything lableled 'outfit' - no pieces allowed at all.
There don't seem to be any visual differences between the mods except color - unlike guns.
This *is* annoying. The methheads in shacks can make their own guns but we can't.
But its all part of the content gating - like level requirements for perks. Can't allow you to get that 'end-game' weapon locked in the Master safe too early now, can we.