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Would be great if the drones/robots or friendly (or not so friendly) dwellers could do that stuff (clean up). Maybe they do i don't know yet. Would be great to hire or force-work a bunch of Mutants!
"setpos z 10"
Here's where I got my info that I used: https://www.reddit.com/r/fo4/comments/3ur7qj/tip_you_can_use_the_console_command_disable_or/
I believe you can manually take an object out of a group by loading that object all by itself in an .esp. I don't remember the specifics whatsoever, but it's probably too time-consuming to be feasible.
Maybe a mod will come out in the future that ungroups everything in the game. Until then, I'm not sure what you can do.
Yeah i found one, im using "Spring Cleaning" because it compliments the "place in red" cheat engine table.
Im not sure how it does it, but whatever spring cleaning does to allow you to scrap all items, the place in red cheat engine script combines with it to allow you to pick up and move originally static items, great for picking up all the lamp posts in sanctuary instead of destroying the fallen ones etc.
However, because everything is tied to one mesh, whatever you disable or delete will reappear when you remove that line from your ini or change it back to 1. If anyone knows how to make it so that items you delete or disable while that command equals 0 stay permanently deleted or disabled when you make it 1, please, would you let us know? No mods of course.