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From the wiki:
Basically, pistol grip weapons are lower cost, weapons with stocks are higher. Automatic and scoped weapons are higher, single shot weapons are lower. Larger magazines also means higher AP cost. Shorter barrel options have lower AP costs, longer ones have higher. Light barrels reduce AP cost, so a short light barrel is better than a short barrel, and a long light barrel cancels out the AP cost increase of the long barrel.
Weight actually has nothing to do with it. Its all based on the mods the weapon has.
Same story with recoil.
The ingame text about weight, size or whatever affecting these stats is just a blatant lie.
like "AP Cost". is there a mod for that in the workshop? would be sweet.
I mean, good replies but the the OG question was 2015 so maybe not super-fast...
But yeah, lack of game mechanic transparency is probably one of the bigger warts on this otherwise very good game. Especially settlement stuff. Yeesh.
I think that was more about him resurrecting the thread, then getting a response only 5 minutes later.
Pistols are a good choice for VATS fans. Pistols are cost-efficient in VATS, and you can't really screw up a pistol like you can a rifle. Pistols mostly follow a linear progression of "the latest unlocked reciever is the best choice". Max out your agility and luck, take all the VATS-related perks, and dip into perception when you have perk points to spare. If the game becomes too hard, put more points in either endurance or stealth.
I've also got notes I've taken on mod details that I can use to tell which mods are better than others, but it's not a simple conversion into exact numbers, since it's all MUL+ADD conversions applied to the base Action Post cost of whatever weapon. No real substitute for a proper in-game statistical display of the results.
The game is very unhelpful in telling you about AP cost impacts of mods. What I do is test each mod configuration under controlled conditions - make sure my AP total is the same - see how many shots I can get off and then rename the weapon with that value. Even then that value changes over time as my AP goes up. But without a HUD mod it's difficult to determine the exact AP costs.