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It's been cracked.
really? ... so much for improved anti pirate drm over ground zeroes
Every PC game is crackable
This is why they stopped doing DRM. Once they realized pirates weren't actually lost sales and compared it to how much DRM costs they realized DRM is a money pit.
The most that's ever been done was like a 4 week delay. And it cost so much money to do so for near 0 ROI it's unbelievable.
Let a customer return a dud of a game if they don't like it or it doesn't run on their computer.
Steam took a step in the right direction by providing refunds, but the extremely small time limit just isn't enough.
Hell, I logged 3 hours of "game time" just trying to get Lego Batman 3 to RUN on my system.
Oh yes, no.
AFAIK, pirates have long cracked it. As I read, it was a simple work around (relatively) and you only needed inconvenience yourself by adjusting your PC clock to some Chinese, Japanese timeline, or smt like that.
So, whatever developers think of, the pirates will eventually overcome. There is nothing you can't emulate or create for something to work as intended. I remember when AC2 came out, they built vitual server emulators etc, to get around the Ubisoft online connection and unlocking. A decent cracker can get most games to work
Pirates will exist until the world governments come together to shut the torrents sites down. Sadly, the pirates are inept on trying to find stupid "loopholes" in laws and questionably justifable reasons that it is okay to pirate (there are 0 genuine reasons to pirate, for the record).
That wouldn't stop piracy because most pirates weren't going to pay for the game in the first place (there's nothing to return).
MOST people (not all) who say "I'm just pirating it to try it out and I'll buy it later" don't. Some may get it when it's on sale, but not a great number.
You are probably seeing 50k seeds. Almost all of the free public torrent sites use the same seeds for half of their stuff.
Most games are pirated a pretty significant amount. But it doesn't hurt sales, and TW3 making a profit was just going to happen.
Games that don't make a profit were never going to whether piracy existed or not.
you know whats the hilarious part? most people pirate games to see how they will run on their system before buying
majority of piracy would have been avoided if developers released free demos or at least to reduce costs .. release benchmark demos since most written system requirements are useless because they will never fully be accurate due to vast amount of variables like hardware type , drivers , system and hardware health , hardware brands, succesful oc , optimization etc etc etc
Yes piracy is a crime however it simply cannot be stopped due to the sheer size and nature of the internet and trying to fight piracy doesn't and won't ever work especially when the pirates your trying to fight weren't going to be customers either way. The only way to combat piracy is to release free demo's for your game or free benchmark tests that users can download to see if they can run a game because I have friends who pirate simply to see if it runs then they buy it but apart from that there isn't much that can be done.
Citation please