Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
more or less. i'm not sure if it has anything to do with ini tweaks, but i will say i made a few of them. i think it's a save corruption issue, but i'm just guessing at this point. i don't know why or how it affects saves for different characters in the same folder.
just to be safe i also disabled any and all save features in the options.
Yep, after the door bugs out my VATS is gone. Anyone have a fix?
Here's a fix I developed to restore VATS....
I've made an Imgur albulm explaining the cause and fix for this issue: http://imgur.com/a/770N4
Here's a short textual summary of the fix:
During normal gameplay (not in VATS, a terminal, a conversation, a menu, etc.) , open the console and run the command 'DumpInputEnableLayers'
If you see a Layer there, note it's number. Not the hexadecimal one, the normal integer one -- such as '0'.
Run the command 'ResetInputEnableLayer [#]' to remove the restrictions that layer had.
Here's my quick solution to this glitch that doesn't break your V.A.T.S.
I used, "player.placeleveledactoratme FF000DB2" without quotes in the console to spawn a bloatfly, let it start attacking me and pressed the button. Being in combat while hitting it bypasses the animation. As Minos stated the bug is due to the animation never finishing, so you're stuck in limbo locked out of certain functions until the animation finishes. Since the game won't let you enter the animation during combat the door will simply just open. You will then have an open vault door, a working VATS, the only downside being the immersion breaking of spawning a bloatfly and you not plugging in your pipboy. However it definitely feels to me the safest and least immersion breaking option opposed to TCL or using the console to completely delete the door.
Have helped 3 friends successfully with the exact same bug with this method, but as always save right before attempting and if for some reason it doesn't work, TCL and using the console to position the NPCs since the door is still closed is still an option.
Same thing with me.
Here?
Yeah, for this I just had to force-complete the quest via the console.
Is there a specific way you have to enter this into the console? beacuse i have tried this numerous times and the command never works.
Would there be a way to do this without starting a new game? im 60 hours into the game and im level 40, and would like to save my progress if its all possible.
That is correct.
I may have wrote the ID incorrectly?
Basically like this:
1: Press ~
2: Type: player.placeleveledactoratme ID
In the place of ID you just put the code of anything that can put you in combat. To check you can go in the console and do this.
1: Press ~
2: Type: Help bloatfly 0
Then mouseover the console and scroll up and use one of the NPC bloatfly codes. Then you just type them in.
In my game the codes:
Player.PlaceLeveledActorAtMe FF000D46
Player.PlaceLeveledActorAtMe FF000DB2
both spawn a different skinned bloatfly at my location. Also be sure to not be looking into a wall as it may not spawn anything, allow some space for it to appear in front of you. Can also choose other creatures it's just bloatfly's seemed the most harmless to me.