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Αναφορά προβλήματος μετάφρασης
Im just gonna go ahead and call you out: You don't even own FO4, your arguments are extremely invalid. If you did own fallout 4, and had a few hours playtime, maybe that'd be something. I do realize you can refund titles, but even so, 2 hours is not enough to get a feel of a game. You're a keyboard warrior on a bandwagon of hate.
On topic: Whilst the map is small, everything is stacked ontop of eachother, and there is a lot of indoor locations. Also underground locations. Also skyscrapers.
NPCs don't have scheduals, they are really just animated props.
NPCS and Cars don't persist (Except in rare, usually quest-related circumstances). Once something leaves the render range (And a bit further actually) it's dropped from memory.
You can't alter the environment: Everything is static, and is dropped from memory after a short time.
Everything about Fallout 4 comes back to Memory, memory, memory. Bethesda's games "Remember" What you do. Drop a can in the street, it'll stay there forever unless acted upon. Build a giant wooden penis in Sanctuary? It's there for life man. Murder everyone (Not essential) in Diamond City? Enjoy your ghost town. That kind of persistance comes with a price, and since everything comes from the same resource budget, other places have to give.
I have not played GTA5 so I'll reserve my opinion on that.
GTA V is bigger
/thread
I actually don't agree with that for GTA5. The "Free Roam" is pretty repetative. The open world is merely a distraction between objectives, and once those objectives are filled you're done.
Bethesda games strive for exploration elements, so free roaming is actually an integral part of the experience. The idea that you could completely eliminate every "Quest" in Fallout 4 and still have a fully functioning game should tell the story enough right? It's kind of like the progenitor to Minecraft in that way. Player-driven objectives.