Fallout 4

Fallout 4

View Stats:
Lord Franz Nov 11, 2015 @ 10:27pm
I got the molerat disease. How can I cure it?
I'm wondering if I got it during a certain quest involving mole rats, which I shall not name here.

I wonder if I may have gotten the disease by (selflessly) giving away the vaccine?

Is there a way to cure it or cure diseases in general? Thanks!
< >
Showing 31-45 of 263 comments
AlexMBrennan Dec 13, 2015 @ 2:25am 
According to the wiki
Bugs:
Tell the doctor the Sole Survivor is keeping the cure for themselves. Then, while the dialogue option to say "You're Right" is available, simply use the cure before choosing it. The Sole Survivor will be cured and everyone will react as if chosen to cure Austin.[verified]
Just roll with it. I have the disease and had completely forgotten about it until I read this post. -10 max HP isn't really bad at all. It should have been -10% or something a little more scalable.
jpmwolf91 Dec 16, 2015 @ 6:50pm 
Surely there is an item code for the cure item. Just spawn another one in?

Edit: 55f10 is the item code for the Vault 81 Cure. I spawned in like a thousand of them.
Last edited by jpmwolf91; Dec 16, 2015 @ 6:54pm
Artfu1D0dger Dec 16, 2015 @ 6:53pm 
it cracks me up how this is supposed to be an RPG, everyone complains how it's not an RPG...and then NO ONE wants to live with the one repercussion in the game from making a certain decision and it's just a piddly -10 HP xD...talk about people are never happy xD...

on this playthough i'm gonna give the cure away, take my disease and call it a day, then go kick some more @$$
Arachnade Dec 16, 2015 @ 6:53pm 
Originally posted by Lord Franz:
I'm wondering if I got it during a certain quest involving mole rats, which I shall not name here.

I wonder if I may have gotten the disease by (selflessly) giving away the vaccine?

Is there a way to cure it or cure diseases in general? Thanks!
Cant unless your selfish and dont give the cure. Regardless Curie is my fav companion.
Danceofmasks Dec 16, 2015 @ 7:05pm 
Originally posted by ArtfulDodger:
it cracks me up how this is supposed to be an RPG, everyone complains how it's not an RPG...and then NO ONE wants to live with the one repercussion in the game from making a certain decision and it's just a piddly -10 HP xD...talk about people are never happy xD...

on this playthough i'm gonna give the cure away, take my disease and call it a day, then go kick some more @$$
What I really want is something really trollish.
For example, if you take the battery acid shot from Tinker Tom, it reduces the penalty from -10 HP to -9 HP.
That would be HILARIOUS.
Artfu1D0dger Dec 16, 2015 @ 7:11pm 
Originally posted by Danceofmasks:
What I really want is something really trollish.
For example, if you take the battery acid shot from Tinker Tom, it reduces the penalty from -10 HP to -9 HP.
That would be HILARIOUS.
it'd also be way cooler if the disease had visual effect, i'm sure you could just use your imagination here
I also wish this was the case for that perk where radiation helps you like you're a ghoul, i wish this really did make you a ghoul and it affected your conversations and stuff...mod community plz :)
Kameraden Dec 16, 2015 @ 7:18pm 
Originally posted by Pheace:
I highly recommend doing the molerat mission absolutely ALONE.

To not get the disease, you must NOT get hit by any molerat. While that seems easy enough, they were cruel enough to make it so you ALSO get the disease if your companion gets hit. And to top that off, if you use the droid in the mission, you also get the disease if HE gets hit.

I wouldn't do it alone. Bring Codsworth... most of the time you can find a place or corner to stuff yourself and tell him to bring the rats out, they will swarm him, and you can pick them off. One of the locations you can even jump up on top of some boxes to avoid the molerats entirely. lol
Kalsu Dec 16, 2015 @ 7:25pm 
I bet you will get to remove it in a dlc. If you really dont want to get it. Go do the quest alone with a fast firing weapon (pistol , machine gun) and tons of jet at worst. Pop a jet as soon as a molerat appear and blast them with your guns. Move slowly and use mines/grenades/jet when you can. If your companion or a protectron you activate get hit you will get the disease.
Last edited by Kalsu; Dec 16, 2015 @ 7:26pm
EXPLODENSTEIN Dec 16, 2015 @ 7:40pm 
I didn't know I had it until this post, what will the neighbors think?
Danceofmasks Dec 16, 2015 @ 7:41pm 
Originally posted by EXPLODINSTEIN:
I didn't know I had it until this post, what will the neighbors think?
It's fine ... it's not like it's an STD ... well, not unless you bite during sex.
Mansen Dec 17, 2015 @ 2:10am 
Originally posted by ArtfulDodger:
it cracks me up how this is supposed to be an RPG, everyone complains how it's not an RPG...and then NO ONE wants to live with the one repercussion in the game from making a certain decision and it's just a piddly -10 HP xD...talk about people are never happy xD...

on this playthough i'm gonna give the cure away, take my disease and call it a day, then go kick some more @$$

It cracks me equally up that some people seem to think an RPG is all about RNG and arbitrary events - which I can tell you it is definitely not.

It's not a decision to make, when the game arbitrarily gives you the disease - Nor is it "RPG" to give you a tiny health deficit for the rest of the game in shape of a disease you can cure in a multitude of ways (yes - the V81 cure is not the only way to get rid of it), but is done through a constant effect (which breaks a lot of other effects and GUI elements)

I see your poor argument and raise you a decade or more of playing D&D on paper...
Originally posted by SantaMan(sen):
It's not a decision to make, when the game arbitrarily gives you the disease

The decision is whether to cop it on the chin and save the kid, or cure yourself and take the consequences. In terms of what actually happens because of the choice, it's a very light RPG element, but there is a choice to make which does effect the rest of your game.
doodx Dec 17, 2015 @ 1:18pm 
Originally posted by ArtfulDodger:
it cracks me up how this is supposed to be an RPG, everyone complains how it's not an RPG...and then NO ONE wants to live with the one repercussion in the game from making a certain decision and it's just a piddly -10 HP
Except letting the boy die has absolutely no effect at all on your experience save for the change in 4-5 lines of dialogue. Even the kid's parents are totally OK with it, not refusing to trade with you after the incident.
Artfu1D0dger Dec 17, 2015 @ 1:23pm 
Originally posted by SantaMan(sen):
It's not a decision to make, when the game arbitrarily gives you the disease

I see your poor argument and raise you a decade or more of playing D&D on paper...
Its not arbitrary, you can keep the cure if you want; i also like the different ways the Covenant settlement quest can play out

When you have more than one choice, pretty sure you have to make a 'decision' and then live with the consequences

And i have every right to have the opinion that a consequence of -10 hp is pretty much negligible in this game, i file this complaint in the same section as those that get nervous twitches from having an open quest in their quest screen

oh yea, and did u just really compare this game to D&D, never played that game, but i think i can still say...'huh?'
Last edited by Artfu1D0dger; Dec 17, 2015 @ 1:25pm
< >
Showing 31-45 of 263 comments
Per page: 1530 50

Date Posted: Nov 11, 2015 @ 10:27pm
Posts: 263