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That's how you move the companion to the player.
If you want to spawn him you need to use a different command.(But that will make a 2nd copy of the companion)
Besides there is a Fallout 4 wiki online you can check for these things. (I assume the Console commands are the same as Skyrim)
Ah well, glad to see someone willing to find these IDs though
I've checked, wikias are about as up-to-date as.. oh wait they're never up-to-date
Curies ID is in fact not 00000000 :P
I think for her synth form it is 1A9077 but I haven't tried that one myself to be sure
It moves you to where your missing npc is
command is, and always has been for all fallout games... PRID, not PIRD
...just in case someone saw this and couldn't figure out why it wasn't working for them.
yup.
setav CA_Affinity [number]
where [number] is on a scale from 0 - 1000 (1000 is max affinity, but it can go over that)
left click on the character you want to set the affinity for while in console mode.
getav CA_affinity
will tell you what their current affinity level is.
significant events occur for companions at 250,500,750,1000 recommend doing adjustments upwards in stages therefore, get it to say 249 first, then actually do something they like, wait for their script to run and then talk to them, then jump it to 499, etc.
Nice guide and ID collection. *Thumbs up*