Fallout 4

Fallout 4

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legend_beta Nov 11, 2015 @ 10:09pm
fallout 4 companions console commands (not all Companions)
Dogmeat 0001D162
Piper 00002f1f
Cait 00079305
Strong 0003f2bb
Gravey 0001a4d7
Codsworth 0001ca7d
Valenine 0002f25
Deacon 00050976
Curie 00102249
Hancock 00022615
Danse 0005de4d

an example
prid 0001D162
moveto player
or
player.moveto
this is how spawn dogmeat with a console command
if you not met the companion yet it can ruin the games scripting


Credit go to Theleading_player for the different way get to the npc and curie's code
Last edited by legend_beta; Dec 7, 2015 @ 10:05pm
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Showing 1-15 of 39 comments
Mr.Hmm Nov 11, 2015 @ 10:11pm 
Originally posted by legend_beta:
an example
pird 0001D162
moveto player
this is how spawn dogmeat with a console command
if you not met the companion yet it can ruin the games scripting

That's how you move the companion to the player.

If you want to spawn him you need to use a different command.(But that will make a 2nd copy of the companion)

Besides there is a Fallout 4 wiki online you can check for these things. (I assume the Console commands are the same as Skyrim)
Last edited by Mr.Hmm; Nov 11, 2015 @ 10:11pm
Ze Nov 11, 2015 @ 10:11pm 
Damn, the one that matters isn't there for me(Curie)
Ah well, glad to see someone willing to find these IDs though
Mr.Hmm Nov 11, 2015 @ 10:11pm 
Originally posted by ZeForgotten:
Damn, the one that matters isn't there for me(Curie)
Ah well, glad to see someone willing to find these IDs though
http://fallout.wikia.com/wiki/Fallout_4_companions
Ze Nov 11, 2015 @ 10:15pm 
Originally posted by Mr.Hmm:
Originally posted by ZeForgotten:
Damn, the one that matters isn't there for me(Curie)
Ah well, glad to see someone willing to find these IDs though
http://fallout.wikia.com/wiki/Fallout_4_companions

I've checked, wikias are about as up-to-date as.. oh wait they're never up-to-date
Curies ID is in fact not 00000000 :P
theleading_player Nov 16, 2015 @ 12:47pm 
Curie's id is 00102249 for her robot form
I think for her synth form it is 1A9077 but I haven't tried that one myself to be sure
theleading_player Nov 16, 2015 @ 9:27pm 
I always use the command player.moveto (npc id)
It moves you to where your missing npc is
Fumetsu Kage Nov 24, 2015 @ 4:21am 
is there a command to raise affinity with the companions?
Ichthyic Dec 7, 2015 @ 9:17pm 
OP must be dyslexic.

command is, and always has been for all fallout games... PRID, not PIRD

...just in case someone saw this and couldn't figure out why it wasn't working for them.

Ichthyic Dec 7, 2015 @ 9:21pm 
Originally posted by Fumetsu Kage:
is there a command to raise affinity with the companions?

yup.

setav CA_Affinity [number]

where [number] is on a scale from 0 - 1000 (1000 is max affinity, but it can go over that)

left click on the character you want to set the affinity for while in console mode.

getav CA_affinity

will tell you what their current affinity level is.

significant events occur for companions at 250,500,750,1000 recommend doing adjustments upwards in stages therefore, get it to say 249 first, then actually do something they like, wait for their script to run and then talk to them, then jump it to 499, etc.

EzekyleA Dec 10, 2015 @ 12:40pm 
This should be sticky, saved me a lot of trouble.

Nice guide and ID collection. *Thumbs up*
Kagency ⛧ Jan 14, 2016 @ 11:42am 
can someone here prid genes id and give it to me
FrankieSeZ Jan 23, 2016 @ 11:18am 
This seems to work for everyone except Palladin Danse. I have met him, travelled with him but he has now disappeared and this command for some reason does not work for him. Works for Curie, Deacon, Cait, etc. Any ideas?
МОЛЛИ :D Aug 4, 2016 @ 1:42pm 
will this disable achievements like the other commands?
Thanks mate
Randomosity Jun 23, 2017 @ 4:49pm 
Thanks, I finally found Cait. For some reason, she was traveling with the provisioners.
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Date Posted: Nov 11, 2015 @ 10:09pm
Posts: 39