Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do all pieces need to be muffled? Does metal make more noise than leather? Does a heavier piece make more than a lighter piece? How much noise is made sneaking with no armour at all? How does chameleon/shadowed work and how do all three effects interact with stealth perks/agility?
Muffled is for "sound" while shadowed is for "vision" One isn't necessary better than the other they simply effect two different aspects of stealth.
For the ultimate stealth armor you would ideally want both of these.
I'm at 50% harder to detect + muffled leggs and I can get really close to the enemys in dark shadows
stealth killing is so fun
Even when taking every rank of it, I've still built most of my guns out of looted parts (this happens when the best parts start dropping before you are a high enough level to be allowed to take the crafting rank to make them).
Meanwhile, I'd NEVER have any of the armor mods I'd want without crafting. Name how many time you've seen Polymer on looted combar armor. Mine at level 53 is zero times. Same for Deep Pockets anything.
Energy weapons, much more likely to need crafting ot make them just how you want. But ballistics can be readily handles with looting. (I found a silenced upgraded railgun in an unlocked steamer chest in some rando park, after Upgrading the first railgun I got).
But with the way the menu works, best case scenario is you'd get a muffle mod off of the armor not supposed to have it, and then not be allowed to put it on again.
So you might be able to take a muffled mod off armor that's not supposed to have it, but you won't be able to put it on anything that isn't supposed to have it simply because there will not be a menu option to do so.
Like how you can't put the arm stabilizer mods for better sniping on legs, because it's not a listed option you can click on.