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EA games surprising almost always do a great job at this.
No clue how much "dev time" it takes but I'd assume not to much to just swap color pallets, probably depends on the engine I suppose.
I have to spend quite a bit of time trying to work out the dialogue choices and have to rely on the subtle differences in brightness.
There are a lot of people with this. It isn't like it is a rare thing.
I tried doing that, it did help a lot after I figured out what colours to use, I basically just made everything white, and now the special texts come up it different colours, but still didn't get to test if it affected the texts showing that if you take a certain item it's considered stealing or not... Bethesda should've just implemented 3 colour blind modes for each type. That's what EA does.
I think stealing items will always be red regardless of hud color. If it's not a ttheft item it'll be the same color you set the hud to.
I think it also says "steal" instead of "take" on the hud, too.