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For exemple, 4 devices connected to a generetor who only makes 3 power unit.
Thanks for pointing that out.
When the power indicator in a settlement is red, some of your powered devices do not have the power they need to run properly.
Check your power supply grid.
^_^
Sanctuary for example that north west corner "Lot" I turn into a power station, then string power lines from roof top to roof top to power the community, then string more lines tot he guard towers (Laser turrets) etc. It's out of the way, and keeps the noise out of the heart of the settlement.
I use switches to make up for lack of power or you can you use gates
this solved it for me as well. build a bunch of generators before that, making wel over 60 power units. where 10 was more then enough for settlements with an equal amount of settlers.
There are lots and lots of *VERY* good videos on youtube for both broad suggestions and tips, as well as super-detailed settlement building!
This issue is easily one of the first things that people miss in the game's early tutorial stage. I know I missed it that first time too.
just as making turrets to guard entryways is hella dumb, that's not how under attack spawning works, you need a mod that shows you where the spawn points are, because just like in horror movies, sometimes that call is coming from inside the house! turrets at the bridge of sanctuary for example defend against practically nothing, nor can their range reach the ~6 attack spawn points.
some newbies spend 10s of hours putting perfect walls around settlements, only to come back to say, but they're spawning inside the walls.... why yes, yes they are. and your own turrets do more damage to your crops than the attackers do. both of these things are true.
and that's only when you're there... when you're not, it's just math. your beautiful lethal overlapping fields of fire are not actually shooting anything, just rolling dice, this + that - this other = outcome.
so don't go too crazy on any particular thing unless it's fun for you, because it probably doesn't work the way you expect it to, it works Bethesda-style, meaning you have to look it up and it still might be confusing. :-)
or you can not have to worry about most of your turrets power needs because most of them are Heavy machinegun turrets and thus don't need generators making it much simpler to setup your power grid. also one thing i don't see mentioned is the wall mounted spotlights they make excellent decoys for attackers to shoot at while the turrets situated a bit back from them shred attackers.
Red means you have an unpowered object.
You can have 300 power in your settlement and one water purifier. If the water purifier aint connected then the power is red.
All this and that about power grids and such and people just skipped right over the obvious thing, PLUG IT IN.