Fallout 4

Fallout 4

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Galerina Nov 11, 2015 @ 6:11pm
How can I politely ask Ghouls to leave my settlements?
Now don't get me wrong or anything I don't "hate" Ghouls I just don't think it's good for them to mix with us normal people. Who knows what kind of effects long term exposure to these things could have on our bodies? I mean, you touch a feral Ghoul and you get rads, these things were all born out of extreme long term exposure to rads it certainly ain't gonna do us white people any good mixing with them and although the studies are in their infancy I believe they show a direction correlation between interacting with Ghouls in your community and cancer. I'm not saying we should just get rid of them but they should go and form settlements with their own kind, somewhere else isolated where we can avoid them and where they can't harm us. Maybe we could even help them out, set up a kind of camp for them as reperations where they can still live and work and contribute to society but under our watchful eye.
If anyone else has a final solution to this Ghoul problem I would love to hear it.
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Showing 46-49 of 49 comments
Corus Sep 27, 2016 @ 1:54pm 
Originally posted by Simpson3k:
Originally posted by Corus:
It's canon that feral ghouls don't attack sane ones, but not really.

Hm yeah, so build some dog houses at the slog in case those ghouls go feral then they have a little house for themself just like dogs in other settlements have XD
That sounds adorable. Except I would still blast their rotten faces off.
But seriously Bethesda needs to make their mind up with the lore.
mfree Sep 27, 2016 @ 2:02pm 
Originally posted by Discord Days:

Well i guess that depends i remember a conversation with a ghoul that said it sometiems can happen over night

Yes, several of the older games have been nodding towards "normal" ghouls being able to go "wild" all of a sudden.

That's my point, as time goes on the ghouls still around are proving to be more and more stable.

Ghouls turning in earlier games happened sometime between 84 and 204 years after the war (6 to 106 years prior to FO4).

Bla bla. It's all here: http://fallout.wikia.com/wiki/Ghoul
Hobo Misanthropus Sep 27, 2016 @ 2:31pm 
Non Feral Ghouls can go Feral eventually.

The canon is that Feral Ghouls will not harm Non Feral ghouls. This is referenced multiple times in Fallout 4, even if mechanically it isn't reflected 100% of the time (IE, Ferals attacking Hancock) for lore purposes, the consistency of the dialog should supercede the mechanics when the exist in the game game.

If one were to do some mental gymnastics, it could be reasonably argued that the inconsitency could be due to Normal Ghouls smelling like humans based on close contact. I know Hancock certainly smells like my character after I *ahem* "rest" for the night.
Simpson3k Sep 27, 2016 @ 2:35pm 
Originally posted by Hobo Misanthropus:
Non Feral Ghouls can go Feral eventually.

The canon is that Feral Ghouls will not harm Non Feral ghouls. This is referenced multiple times in Fallout 4, even if mechanically it isn't reflected 100% of the time (IE, Ferals attacking Hancock) for lore purposes, the consistency of the dialog should supercede the mechanics when the exist in the game game.

If one were to do some mental gymnastics, it could be reasonably argued that the inconsitency could be due to Normal Ghouls smelling like humans based on close contact. I know Hancock certainly smells like my character after I *ahem* "rest" for the night.

Well Hancok lives in between human and when travelling with the sole surviver he probably has human smell on him wich might confuse the feral ghouls to the point that they see not enough difference to human on Hancock. Otherwise you could also argue that super mutants attack Strong or robots from the mechanist attack Codsworth and Ada or any other robot you craft with the robot workbench.
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Date Posted: Nov 11, 2015 @ 6:11pm
Posts: 49