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=================
Also a tip for Starlight Drive in, I have read a few Reviews that say the that the eradiated water is a Pain if you set up a Settlement there, I just popped a Rad-X and used the Building mode to remove the Barrels, and the water is now not eradiated and useable for water Purifiers.
Yeah, I just removed barrels and proceeded with life. The body I think you are talking about is at the top of the diner right? I used grenades and blew him down the stairs, then blew him out of the door onto the top of that canopy just down the stairs. Then just shoved him off of there, jumped down and pushed him out of the parking lot.
LOL :)
Should have tried a Fat Boy :)
No clue why that isn't allowed here, unless if for reasons of system performance and less
save game clutter that can accumulate.
I deal with this sort of thing if it is a home or settlement (where it matters to me)
by using console to remove the body/skeleton using the disable command.
The guy with broom idea wins in creativity but it doesn't help to move in game as
the objects in question will respawn in later game save, if not within hours of you
traveling out of the area and returning to it.
Disabling is more permanent.
I'd not do it in any areas other than settlements though.
click it
test that what you clicked is really what you clicked and not an ambient occlusion trick with (disable), then (enable) it again
type: markfordelete
exit console.
MarkForDelete will do what is says, mark the object for deletion on the next removeable object sweep. It could delete it right away, it could take a few minutes, but the next time you fast travel back to it, it will be gone forever.
~disable simply hides the object, it's still there, taking up cpu/gpu cycles and occupying geometry and texture space. MarkForDelete removes the object completely from your save game (all physics enabled and ai enabled objects/creatures are stored in your save game).