Fallout 4

Fallout 4

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Reapo Nov 11, 2015 @ 3:39am
Settlement Management a real pain..
The biggest problem that I'm currently having is setting up proper supply lines. I've done forgot which settlements are lined up with which and I feel I keep sending multiple people to the same settlement.

I'm also starting to realize that having a settlement, whats the point really? I'm still trying to figure out why I need to keep these people alive. What benefit are they to me? I haven't had a single raid on any of my settlements and the only problem that might decrease their happiness is not having enough beds.
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Showing 1-15 of 17 comments
Xander Tyrann Nov 11, 2015 @ 3:40am 
I've had a couple of raids. I think settlement management is realy just an optional extra, there isn't even too much of it in the minuteman campaign from what i've seen. I enjoy it though.
Last edited by Xander Tyrann; Nov 11, 2015 @ 3:41am
donder172 Nov 11, 2015 @ 3:41am 
They can provide a safehouse?
Tanya Degurechaff Nov 11, 2015 @ 3:41am 
you dont have to do it xD
Fate (-{SoH}-) Nov 11, 2015 @ 3:46am 
From what i can tell there are only a handful of reasons to make a settlement.

1# Vanity "you like the idea of having your own settlement"
2# Storeage space
3# To defend it from raiders/mutants ect
4# Place all crafting stations
5# Place to keep companions and power armor.

Dont know if there is really anything else.
Mike06 Nov 19, 2015 @ 2:50am 
It is real PITA.

* Raids
I switched to harder difficulty and there is a raid at on of my 7 settlements going on 24/7
All have about 40-ish defence and half are full and have recruitment beacons turned off.
And almost every raid has at least one attacker with RPG which should take out sentry turret with one hit.

* Settlements
For now settlements are just item storage and and food & water (drinking from water pump heals w/o rads). Sleeping in placed bed gives "Well rested" XP buff. Farming gives you all resources, except water, to crafting adhesive. Farming also gives you XP via cooking, although I have not really looked into if there are any vegetable recopies that do not need water. And if you assign settler to scavenge terminals gives you junk -resources for building base and weapons.

I have no idea if settlements can be made to produce water.
Can they ?
At least the manual water pumps do not seem to give clean or dirty water resources. I have not noticed electronic water pumps doing that either, but I can not verify this.

I guess the point is to set up shops to gain automatic income of caps ? Not having the point to spent on CHR and Perks to enable them I do not know is shops give you income or just convenience of trade points to manually tade stuff (which would really suck having spent that much resources to build them).

* Settlers
No only is the resource management pain, but managing settlers is next to impossible as they keep wandering all around the settlement most times to outside the walls and can not find way back in. Or a way to their assignment. You assign setter to guard post and next time you come back to your settlement the guard post is empty and the settler you assigned to it walking around on the other side of the base. Not to mention trying equip you setter, this drives me crazy.
WHY ?? the F*** ! can't I assign them equipments from settlement workshop inventory ??? but I need to first run to workshop and the each and every armor piece to my own inventory and trade one by one them to each and every settler ??????!!!!!!
I starting to get urge to just kill them all. And no way to keep track which setter is assigned to what resource as they all just keep walking around the base.

Bethesda:
1) Give us settler management via menu (in Pip-boy) to set assignments and equipment via menu. Not having to hunt setters around the base. It is impossible to keep tracks who is assigned to what resource. Bell is not much help. At least make settlers stand in lin in same order every time you ring bell. And not move until you have give each of them an assignment.
1.2) Trade settlers equipment to and from settlement workshop inventory NOT player inventory (except taken caps and MISC items to player inv)
2) PC controls SUCK.
2.1) Workshops inventory key "R" is same as scrap key in build mode.
2.2) Build menu navigation via arrow keys, seriously wtf were you thinkg , why not Z C or 1 3 ???
2.3) Build menu select key same as placement key ??? Try navigating the menu inside house you build as it selection walls for movement
2.4) Teminal and every other menu mouse focus bugs, Esample: in terminals menus returning to previous menu the item under mouse pointer is not selected until you move mouse.
emersy Nov 19, 2015 @ 2:55am 
Originally posted by {BHC}Sgt.Reapo:
The biggest problem that I'm currently having is setting up proper supply lines. I've done forgot which settlements are lined up with which and I feel I keep sending multiple people to the same settlement.
I've got similar problem, but I accidentally sent resident to the wrong place (almost across whole map) and now I can't catch him to cancel my mistake...
ascorb Nov 19, 2015 @ 3:02am 
Originally posted by Mike06:
It is real PITA.

* Raids
I switched to harder difficulty and there is a raid at on of my 7 settlements going on 24/7
All have about 40-ish defence and half are full and have recruitment beacons turned off.
And almost every raid has at least one attacker with RPG which should take out sentry turret with one hit.

* Settlements
For now settlements are just item storage and and food & water (drinking from water pump heals w/o rads). Sleeping in placed bed gives "Well rested" XP buff. Farming gives you all resources, except water, to crafting adhesive. Farming also gives you XP via cooking, although I have not really looked into if there are any vegetable recopies that do not need water. And if you assign settler to scavenge terminals gives you junk -resources for building base and weapons.

I have no idea if settlements can be made to produce water.
Can they ?
At least the manual water pumps do not seem to give clean or dirty water resources. I have not noticed electronic water pumps doing that either, but I can not verify this.

I guess the point is to set up shops to gain automatic income of caps ? Not having the point to spent on CHR and Perks to enable them I do not know is shops give you income or just convenience of trade points to manually tade stuff (which would really suck having spent that much resources to build them).

* Settlers
No only is the resource management pain, but managing settlers is next to impossible as they keep wandering all around the settlement most times to outside the walls and can not find way back in. Or a way to their assignment. You assign setter to guard post and next time you come back to your settlement the guard post is empty and the settler you assigned to it walking around on the other side of the base. Not to mention trying equip you setter, this drives me crazy.
WHY ?? the F*** ! can't I assign them equipments from settlement workshop inventory ??? but I need to first run to workshop and the each and every armor piece to my own inventory and trade one by one them to each and every settler ??????!!!!!!
I starting to get urge to just kill them all. And no way to keep track which setter is assigned to what resource as they all just keep walking around the base.

Bethesda:
1) Give us settler management via menu (in Pip-boy) to set assignments and equipment via menu. Not having to hunt setters around the base. It is impossible to keep tracks who is assigned to what resource. Bell is not much help. At least make settlers stand in lin in same order every time you ring bell. And not move until you have give each of them an assignment.
1.2) Trade settlers equipment to and from settlement workshop inventory NOT player inventory (except taken caps and MISC items to player inv)
2) PC controls SUCK.
2.1) Workshops inventory key "R" is same as scrap key in build mode.
2.2) Build menu navigation via arrow keys, seriously wtf were you thinkg , why not Z C or 1 3 ???
2.3) Build menu select key same as placement key ??? Try navigating the menu inside house you build as it selection walls for movement
2.4) Teminal and every other menu mouse focus bugs, Esample: in terminals menus returning to previous menu the item under mouse pointer is not selected until you move mouse.




Make Water Purifier. I have a couple of them in different settlements. They will net you purfied water. I have over 2k adhesives due to dedicated tato, corn and industrial water factories. My Industrial Purfiers settlements are dedicated to it, no food just 200+ water. Best settlments for these are Sanctuary, The Castle, The star light drive in(pond in the middle clear the radioactive barrels by scraping it) and lastley so far Warwick Homestead. If you can get the water at 100 to 200 + by you should net 200+ purfied water a day. It's also great to sell for caps since they are worth a lot to vendors.

I agree they need a better menu for settlment building, Once you have about 20 its gets all extermely confusing. it would be a great idea to equip settlers from the workshop that would have made my life a lot easier.
Last edited by ascorb; Nov 19, 2015 @ 3:07am
Crimsomrider Nov 19, 2015 @ 3:07am 
You can check Supply Lines by opening the MAP - Default C Button. It shows supply lines perfectly :P
Raingnome Noir Nov 19, 2015 @ 3:10am 
Originally posted by Crimsomrider:
You can check Supply Lines by opening the MAP - Default C Button. It shows supply lines perfectly :P

holy moly
Praline Nov 19, 2015 @ 3:10am 
On the practical side

settlements have shops. This gives you another place (close to workshops) to sell crap off. If you put the shop close enough you can walk over all of your crap with carry too much penalties in place.

Several of the companions have perks tied to helping others. Doing a few raids helps it go faster. Cogworth, Piper and Presen to name a few.

At the harder levels there are TONS of raids. Are you missing them by chance? It will pop up on the left hand of your screen, "Settlement A is being attack and needs help" or some such wording.
TowerWizard Nov 19, 2015 @ 3:10am 
Good ideas all. Bethesda shipped an unfinished product here. I guess mods will fix this... in... 3-6 months.
Shank Nov 19, 2015 @ 3:11am 
The whole building and settlement management is a huge fail.

And "you don´t have to do it" is not an argument....

Good that I am a big ♥♥♥♥♥♥♥ "Bethesda Modding Community Fanboy" - they will eventually fix this game....
toosad Nov 19, 2015 @ 3:13am 
I just want Bethesda can give us a similar system that is using in Fallout Shelter. A LIST OF SETTLERS THAT LIVING IN A SINGLE SETTLEMENT WITH THEIR CURRENT ASSIGNMENTS.
TowerWizard Nov 19, 2015 @ 3:21am 
Originally posted by toosad:
I just want Bethesda can give us a similar system that is using in Fallout Shelter. A LIST OF SETTLERS THAT LIVING IN A SINGLE SETTLEMENT WITH THEIR CURRENT ASSIGNMENTS.

But that would be too simple. I mean, this game, unlike Fallout Shelter, is in 3D. You have to use 3D solutions, like going around your settlement trying to find each and every person and assign them though conversation. /irony

I don't get why we cant just get into Build Mode like in the Sims: pause the game, build from top-down, assign settlers to positions, move settlers, change their clothes from a list of presets, arm them, put them in armor, tuck them into beds...

Just because the game is played in 3D doesn't mean EVERY action has to be performed in 3D. This is the nr 1 mod I want for this game.
Xander Tyrann Nov 19, 2015 @ 5:00am 
Originally posted by towerwizard:
Originally posted by toosad:
I just want Bethesda can give us a similar system that is using in Fallout Shelter. A LIST OF SETTLERS THAT LIVING IN A SINGLE SETTLEMENT WITH THEIR CURRENT ASSIGNMENTS.

But that would be too simple. I mean, this game, unlike Fallout Shelter, is in 3D. You have to use 3D solutions, like going around your settlement trying to find each and every person and assign them though conversation. /irony

I don't get why we cant just get into Build Mode like in the Sims: pause the game, build from top-down, assign settlers to positions, move settlers, change their clothes from a list of presets, arm them, put them in armor, tuck them into beds...

Just because the game is played in 3D doesn't mean EVERY action has to be performed in 3D. This is the nr 1 mod I want for this game.
It's not even realistic, part of my job involves organising repairs for various residencies. I can tell you we don't just drag a plumber down to a property and say 'you repair, this!'

We use the UI on some software to assign the appropriate job to the appropriate person remotely.
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Date Posted: Nov 11, 2015 @ 3:39am
Posts: 17