Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1# Vanity "you like the idea of having your own settlement"
2# Storeage space
3# To defend it from raiders/mutants ect
4# Place all crafting stations
5# Place to keep companions and power armor.
Dont know if there is really anything else.
* Raids
I switched to harder difficulty and there is a raid at on of my 7 settlements going on 24/7
All have about 40-ish defence and half are full and have recruitment beacons turned off.
And almost every raid has at least one attacker with RPG which should take out sentry turret with one hit.
* Settlements
For now settlements are just item storage and and food & water (drinking from water pump heals w/o rads). Sleeping in placed bed gives "Well rested" XP buff. Farming gives you all resources, except water, to crafting adhesive. Farming also gives you XP via cooking, although I have not really looked into if there are any vegetable recopies that do not need water. And if you assign settler to scavenge terminals gives you junk -resources for building base and weapons.
I have no idea if settlements can be made to produce water.
Can they ?
At least the manual water pumps do not seem to give clean or dirty water resources. I have not noticed electronic water pumps doing that either, but I can not verify this.
I guess the point is to set up shops to gain automatic income of caps ? Not having the point to spent on CHR and Perks to enable them I do not know is shops give you income or just convenience of trade points to manually tade stuff (which would really suck having spent that much resources to build them).
* Settlers
No only is the resource management pain, but managing settlers is next to impossible as they keep wandering all around the settlement most times to outside the walls and can not find way back in. Or a way to their assignment. You assign setter to guard post and next time you come back to your settlement the guard post is empty and the settler you assigned to it walking around on the other side of the base. Not to mention trying equip you setter, this drives me crazy.
WHY ?? the F*** ! can't I assign them equipments from settlement workshop inventory ??? but I need to first run to workshop and the each and every armor piece to my own inventory and trade one by one them to each and every settler ??????!!!!!!
I starting to get urge to just kill them all. And no way to keep track which setter is assigned to what resource as they all just keep walking around the base.
Bethesda:
1) Give us settler management via menu (in Pip-boy) to set assignments and equipment via menu. Not having to hunt setters around the base. It is impossible to keep tracks who is assigned to what resource. Bell is not much help. At least make settlers stand in lin in same order every time you ring bell. And not move until you have give each of them an assignment.
1.2) Trade settlers equipment to and from settlement workshop inventory NOT player inventory (except taken caps and MISC items to player inv)
2) PC controls SUCK.
2.1) Workshops inventory key "R" is same as scrap key in build mode.
2.2) Build menu navigation via arrow keys, seriously wtf were you thinkg , why not Z C or 1 3 ???
2.3) Build menu select key same as placement key ??? Try navigating the menu inside house you build as it selection walls for movement
2.4) Teminal and every other menu mouse focus bugs, Esample: in terminals menus returning to previous menu the item under mouse pointer is not selected until you move mouse.
Make Water Purifier. I have a couple of them in different settlements. They will net you purfied water. I have over 2k adhesives due to dedicated tato, corn and industrial water factories. My Industrial Purfiers settlements are dedicated to it, no food just 200+ water. Best settlments for these are Sanctuary, The Castle, The star light drive in(pond in the middle clear the radioactive barrels by scraping it) and lastley so far Warwick Homestead. If you can get the water at 100 to 200 + by you should net 200+ purfied water a day. It's also great to sell for caps since they are worth a lot to vendors.
I agree they need a better menu for settlment building, Once you have about 20 its gets all extermely confusing. it would be a great idea to equip settlers from the workshop that would have made my life a lot easier.
holy moly
settlements have shops. This gives you another place (close to workshops) to sell crap off. If you put the shop close enough you can walk over all of your crap with carry too much penalties in place.
Several of the companions have perks tied to helping others. Doing a few raids helps it go faster. Cogworth, Piper and Presen to name a few.
At the harder levels there are TONS of raids. Are you missing them by chance? It will pop up on the left hand of your screen, "Settlement A is being attack and needs help" or some such wording.
And "you don´t have to do it" is not an argument....
Good that I am a big ♥♥♥♥♥♥♥ "Bethesda Modding Community Fanboy" - they will eventually fix this game....
But that would be too simple. I mean, this game, unlike Fallout Shelter, is in 3D. You have to use 3D solutions, like going around your settlement trying to find each and every person and assign them though conversation. /irony
I don't get why we cant just get into Build Mode like in the Sims: pause the game, build from top-down, assign settlers to positions, move settlers, change their clothes from a list of presets, arm them, put them in armor, tuck them into beds...
Just because the game is played in 3D doesn't mean EVERY action has to be performed in 3D. This is the nr 1 mod I want for this game.
We use the UI on some software to assign the appropriate job to the appropriate person remotely.