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I've been fiddling with the .ini files for a good while now, and the best solution I can offer is to turn down your shadow quality so the pop-in is less noticeable.
Definitely not an ideal solution, I know. Hopefully, someone will figure this out soon.
iDirShadowSplits=1
that will keep it at the low res version all the time.
Medium setting =2, high+ultra =3
ie more than 1 split
I wonder if fBlendSplitDirShadow=48.0000 does something here
I know this post is getting old, but it's the only thing I found when searching this topic, so I'll put this here.
I can confirm that changing the vale of "fBlendSplitDirShadow=" can fix the shadows suddenly changing quality. There seems to be very little FPS hit, if any. Values above 1024 don't seem to increase the effect.
I didn't notice any fps loss going up to 768. At 1024 I lost 1 or 2 FPS.
Does increasing fblendsplitdirshadow to 1024 do anything if you are using iDirShadowSplits=1?
or is it designed to be used with shadowsplits set to 2 or 3?
as per the person who suggested it, up to 768 he noticed no framerate hit. At 1048, he said he lost 1-2 fps.
Ill give it a shot and see.
This is exactly right. The value does not increase the distance at which high detail shadow is displayed - it only smooths out the transition between split 1 and 2 (a lot!), making it virtually unnoticeable at 768 with zero performance loss. Why fBlendSplitDirShadow wasn't set higher to begin with is beyond me, but hey, it's Bethesda.
Justified necro to confirm this information for anyone interested, since this thread is the first Google search result for that particular issue ;)
check out this vid: https://www.youtube.com/watch?v=BjOZxTXdj_g
it does affect perfomance
Just wanted to say thank you to this post.
I come back here every few years when i come back to fallout 4.