Fallout 4

Fallout 4

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TheFatman Nov 11, 2015 @ 12:04am
Renaming NPC's in settlements
Is there a console command to rename the NPCs of the settlement that anyone has discovered yet?

I can't get SetActorFullName to work sadly, and there's no easy way to tell who has been assigned to what so I need names on these people to know who is where.

That or if Bethesda is reading this, please put up a prompt to stop someone who's currently doing something from being reassigned.

Alternatively a place where untasked people gather to just waste time. Use the pool table for it maybe?

I've had this problem since 6+ settlers as I don't have the mental capacity to track who's doing what, it's just not there. When doing it across more than one settlement it's a bigger problem than it should be so please, anyone have any tricks?
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Showing 1-15 of 17 comments
Trenze Nov 11, 2015 @ 2:34am 
I'm with you. Cannot find any way to changing NPC name. Even tried using the SetActorFullName as well. This is quite silly for a settler management side of the game.
TheFatman Nov 11, 2015 @ 4:14am 
Originally posted by Miroslav:
I'm with you. Cannot find any way to changing NPC name. Even tried using the SetActorFullName as well. This is quite silly for a settler management side of the game.

I took to getting clothing pieces and once they have a certain task, dressing them a certain way. IE; all my stall vendors except the medical stall, have on a red dress. The medical stall has on a lab coat.

Security settlers assigned to guard posts have on the best military kit I can equip them with.
Farmers have on farm hand clothing.

I feel dirty having to use the player.showinventory and spawn in a rediculous amount of red dresses and farm hand clothing, but lacking any way to change a name this system needed to be implemented.
Trenze Nov 11, 2015 @ 12:28pm 
Thats an amazing idea, way to go Morbo. And thank you for posting your idea, very helpful. I will have to do the same, I;ve been salvaging everything I get so, no more clothing. I'll have to figure out how the command works, but thank you very much.

EDIT:
I see, it shows a list of items usable by the player.

It just hit me that, that command shows the player inventory... Any chance you can share the ID of the items for farmers, military, and gatherers? Or the clothing your using.

I found the

Military Fatigues Clothing (Defender) - 0016892C
Scavenger Outfit (Scavenger) - 000732AE
Flannel shirt and Jeans Outfit (Farmer) - 00117EB9
Last edited by Trenze; Nov 11, 2015 @ 1:06pm
TheFatman Nov 11, 2015 @ 3:22pm 
It's player.additem x
where x is the number of the item you want. For those who don't know.
Here are the codes you wanted. I'll edit when I grab the Tuxedo for the male settlers (or dress them in drag ya know whatever floats your boat) and farm hand

Red Dress - 000F9A8
Lab Coat - 000178b68
Farmhand Clothes - 000E5084
Last edited by TheFatman; Nov 11, 2015 @ 9:01pm
James009 Nov 16, 2015 @ 6:31pm 
Yeah, I've been having trouble with this as well. It's not that I have six settlers either, I have something like four towns/outposts/strongholds with around sixteen people each. I started making a document with screenshots with their faces but many of them look similar, especially with helmets on.

As cool as the document is it takes time and I'd still like an in-game naming function.
Zer0signal Nov 19, 2015 @ 1:10pm 
The list found here is far more complete than the Google Docs one:
http://orcz.com/Fallout_4:_Item_IDs
LethalSaw Nov 19, 2015 @ 5:57pm 
yeah I agree with the advice to just let them wear different stuff
Quarantine Nov 22, 2015 @ 1:38am 
.....I would personally like to name one of my bartenders Mac O'Malley.... and i have a guard i want to name Mordecai...just saying.. i would like to have a little more room with my creativity in that aspect...i have seen the mod for changing their names..and honestly...it's generic.. bethesda should patch something in. (do us a solid bethesda ;) )
Last edited by Quarantine; Nov 22, 2015 @ 1:40am
Originally posted by Quaxo:
The list found here is far more complete than the Google Docs one:
http://orcz.com/Fallout_4:_Item_IDs
Lol, the list you posted has 1,539 items, and the Google Docs one has 2,201. Pfft, jackass.
Last edited by CollinHell | Spork; Nov 22, 2015 @ 1:40am
James009 Nov 22, 2015 @ 3:57am 
Originally posted by CollinHell | Spork:
Originally posted by Quaxo:
The list found here is far more complete than the Google Docs one:
http://orcz.com/Fallout_4:_Item_IDs
Lol, the list you posted has 1,539 items, and the Google Docs one has 2,201. Pfft, jackass.
Not that it's HUGELY important but many of the items in that Google Document are repeated.
Shoe on Head Nov 26, 2015 @ 9:48am 
DrDanzel has written a guide to renaming settlers over at the Fallout 4 Nexus.

Guide can be found here: http://www.nexusmods.com/fallout4/articles/8/?

He has also made a simple mod that has pre-set names that can be found here:

http://www.nexusmods.com/fallout4/mods/2017/?

It obviously goes without saying that all the credit goes to him, I'm just spreading the word.

Hope it was helpful.
Last edited by Shoe on Head; Nov 26, 2015 @ 9:48am
benonthego Dec 7, 2015 @ 5:42pm 
Found an easy way to do this through console commands that doesnt require mods

Click on a npc and use the command SetActorFullName followed by a MESG number.

Since there are only certain messages available by default, I used, for example "help doctor 0"
to search for a MESG value with the word doctor in it. That means the console command
[ SetActorFullName 001E73E7 ] names the selected settler "Doctors" which is a good enough name for me.

(I searched for a MESG with 'medic' in it first but the only MESG available was "Gained Combat Medic Perk", which would be a strange name :P) I name someone that first and it still works though.
benonthego Dec 7, 2015 @ 6:16pm 
Here are some MESGs I found to use as names:

Use by clicking on actor then typing into console: SetActorFullName (MESG # below)

MESG "Doctors" = 001E73E7
MESG "Healing" = 001EC020
MESG "Food" = 001EC021
MESG "Settler" = 0019C5A9
MESG "Barter" = 0000017F
MESG "Companions" = 00060A9C
MESG "Provisioner Guard" = 00060A9C
MESG "Camp Defense Patrol" = 01221BE
MESG "Weapons" = 001E9717
MESG "Attacking" = 001E6017
MESG "Armor" = 001E6015
MESG "Power Armor" = 0003E579
MESG "SPECIAL" = 001E971D
MESG "Warning!" = 00216255
MESG "Grenades and Mines" = 00237DD7 (I use this one for anyone on artillery)

Also, to search for messages more effectively:

help doctor 0 MESG

will show you only all messages containing the string doctor. WAY helpful so that you don't have to scroll past other info.
benonthego Dec 7, 2015 @ 6:19pm 
another improvement:
using the command console type
'help X 4 MESG' to get a complete list of all messages containing the letter X
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Date Posted: Nov 11, 2015 @ 12:04am
Posts: 17