Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
gtx 970, 8gb RAM, i5 4690k, and I might have to check my settings and change them until Bethesda decides to optimize the game a bit
And im on Titan X 12GB 16GB Rram, with a 1TB SSD so memory isnt a problem in any form for me tbf
fMeshLODLevel2FadeDist=999999
fMeshLODLevel1FadeDist=999999
I changed it into;
fMeshLODLevel2FadeDist=40000
fMeshLODLevel1FadeDist=80000
Now the basegame loads the meshes fine, just textures will stay lod at some times. You might want to change these values in the Ultra.ini too in the games installdir. Otherwise when you install a new vidcard the launcher reverts back to the settings in the Ultra.ini file, that is if you have a powerful enough PC for it to detect as Ultra.
This fixed it for me, thank Marcurios
EDIT: Hmm, maybe not, it seems the issue has come back and just disappears on a game reload.
I buy new videocard (2gb vram) and problem solved.
Not as bad as that screenshot in OP's post though, its blurry but not THAT blurry
You described exactly what I have. This ONLY became apparently since the new survival was patched in. |: I really hope there's a fix.
I have exactly the same problem but only in Survival mode.The quarry looks like the low res far away model and some objects won't load correctly so you can't interact with it and just walk throught it.Has anyone found a fix for it cuz it's unplayable that way.
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=7500
iTextureUpgradeDistance0=5000
iTextureDegradeDistance1=7500
iTextureDegradeDistance0=5000