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3...2...1... hate
another console port with zero PC settings
looks like this is the last modern AAA game I ever buy
you guys hate something only because you know that it has a positive sideeffect for low fps..... :D
omg a "console" feature *argh* xD
i like a crisp image not a big smear of colours
But yeah, thanks for the location of those files and the specific names of the options in Fallout4Prefs.ini. I hate DoF and there's no option to turn it completely off in settings, it's only in the INI. VERY annoying.
Yeah, their ini files are a mess of redundant, obsolete, and unclear entries throughout multiple files in multiple directories. This mod right here is great: http://www.nexusmods.com/fallout4/mods/67/?
It takes your ini files and deletes all of the redundant entries from the unnecessary file as well as removes the obsolete entries that don't do anything. Makes your ini files MUCH easier to edit. Its funny because when you see people recommending config edits a lot of people are posting that you have to put the entry in all 3 ini files. The truth is an entry only needs to be in one file, but they just don't know which.
Make sure you BACKUP YOUR CURRENT INI FILE FIRST before running this mod's .exe, since this mod will have you create brand new config files, so any custom entries will have to be redone after running the mods.
That's not what motion blur is for dude. You're thinking of "fog" devs put to hide low draw distances. Motion blur is used either for cinematic reasons (like Uncharted and it's chase scenes/set pieces) and to add a sense of "speed" and then primarily it's used to make the 30 fps feel smoother. Make the transition between the frames less jarring and noticeable in movement.
http://staticdelivery.nexusmods.com/mods/110/images/54553-1-1401721495.jpg
IMO, DoF is awesome for certain uses in cutscenes, character conversations, and specific screenshots, but it's not something I would want on permanently (until games track eye movement and computers can adjust the focus point on the fly w/o performance loss).
Motion blur is a little stickier. It works pretty well with certain art styles and games that have simple geometry and textures (think Team Fortress). A few of you here seem to believe motion blur is constantly in effect... it is only applied when you/the camera are in *motion.* The difference between a generic blur and motion blur is that the latter is directional. It can actually be quite useful for implying fast movement. The point of motion blur is two-fold: act as a "tweener," sort of blending frames to increase the feeling of smoothness at low frame-rates, and also to simulate our real vision. Try moving your head back and forth, things are blurred. It's for realism.
I can understand very easily gamers' hatred of things like lens flare and blood/dust specs on screen (unless the player is a wearing a visor of some sort), but I will never get why so many PC gamers easily hop on bandwagons of disdain for features they deem "console-useful" just because they feel more superior for playing PC games. Guess what! PCs are expensive!
Then again, that's why we have mods and ini files.
camera based is crap, end of story, everyone knows it blurs when the camera movies, and it sucks
I hate it because it looks bad. Just like film grain, lense flares, and dof. Pointless fluff that adds nothing, and makes the game look worse.